Sackson games and prototypes
Item set
-
Item
Item
Game prototype
Game prototype board only, for a game that was concerned with neighboring towns. Board has a black background and colored squares within white patches, each square or group of squares named after a fictional town. Some of these are connected by straight lines. -
Item
Item
Invasion
"Invasion is a new military game for two or four players. It can be played at different levels; as an exciting campaign the outcome of which is influenced by chance or as a contest of pure skill." (Sid Sackson, game introduction) Materials include: 1 box lid; 1 box bottom, customized to hold cards, pieces; 8 pages of instructions (transferred to Library's Sid Sackson Archive); 1 folding gameboard (3 of 4 parts); 2 waxed-paper marker holders; 50 green wood markers; 2 red markers; 50 yellow markers; 28 cards with yellow numbers; 28 cards with green numbers; 2 pads of paper -
Item
Item
Groove
Groove is a 3-D puzzle. Angled cardstock pieces are to be properly placed in the grooved base. Materials include: 1 cardboard box bottom; 1 plastic lid; 4-page solution booklet (transferred to Library's Sid Sackson Archive); 1 small instruction sheet (transferred to Library's Sid Sackson Archive); 12 angled cardstock pieces; 1 grooved puzzle base -
Item
Item
Game prototype
Prototype has no directions and consists of rectangular cardboard strips with angled ends; each strip is divided by inked lines into squares. -
Item
Item
Game prototype
Prototype has no directions and consists of 20 cardboard squares. Each square is divided by lines into a center square and 4 surrounding trapezoids. Some sections of each square are colored pink and others are blue. Directional arrows are also drawn on each square. A few squares have a sticker dot in the center. -
Item
Item
Holey Terror (II)
Prototype has no directions and contains the following items: 2 pages of handwritten notes (transferred to Library's Sid Sackson Archive); cardboard box; cardboard pieces with various geometric cut-out shapes -
Item
Item
The Jungle Race - Revised
Prototype has no directions and contains the following items: folding cardboard gameboard taped down the middle, playing surface contains squares with color-penciled labels; plastic die; yellow plastic cone-shaped marker; 4 small wooden cube gamepieces with glued colored paper in red, black, green, or orange; 4 view-master test reels containing 28 apertures with film -
Item
Item
Take-A-Word
Prototype has no directions and contains the following items: one cardboard gameboard (white) with grid of 48 squares; one cardboard gameboard (blue) with grid of 48 squares; yellow and white square cardboard markers/tiles, each with a stamped letter of the alphabet -
Item
Item
Space Stix
Prototype has no directions and consists of the following items: cardboard box with custom inserts; 2 sections are marked "Even" and "Odd"; long, narrow rectangular pieces of gray patterned cardboard with holes punched out in each piece (dominoes-style) -
Item
Item
Closing In
Prototype has no directions and consists of 2 different cardboard gameboards. One is larger, taped down the center and along the edges, and contains squares drawn in ink. Some of the sqares are colored brown and blue with colored pencil. The other gameboard is in 2 halves, edged in tape. It contains a playing grid consisting of circles and lines that form triangles and squares. -
Item
Item
Game prototype
Gameboard has no title and no directions. It consists of seven pieces: a central square surrounded by six checkered frames of graduating sizes. The board resembles a slightly-pyramidal chessboard. -
Item
-
Item
-
Item
Item
Hit the Jackpot
Prototype's gameboard (in 2 pieces) is divided into twelve rectangles with directional arrows between rectangles. Each rectangle is divided into 9 squares, one numbered, one striped, one labelled Jack Pot, and six plain. -
Item
-
Item
-
Item
-
Item
Item
Game prototype
This game has no title and no directions. Materials include: 1 cardboard box bottom; 1 custom cardboard and wood board/pieces support; 75 plastic discs (23 green, 22 orange, 12 white, 18 black); 1 grooved wooden gameboard; 2 large cardboard triangles, numbered; 31 cardstock angled pieces -
Item
Item
Game prototype
Folding gameboard hand-colored with (painted?) squares of black, red, blue orange, yellow, and green. A slipcase of cardstock contains a similarly-colored grid with punched holes on the back, and a card inside has numbered point values. Unknown title or method of play, likely a strategy game. -
Item
-
Item
Item
Game prototype
Prototype game board only. Green colored board is marked in ink with concentric circles, which are divided into 12 sections. each space within each section is numbered in a different sequence. Ten squares in a line at two opposite ends. -
Item
Item
Game prototype
Prototype game board only, white board marked with a black grid, with black, blue, and red lines and red spots or stars marked on it. Game type unknown. -
Item
Item
Take a word
Take a Word game prototype in original box with Sid Sackson's stamp on the box cover along with the title. The prototype is missing game instructions. Box also indicates Take a Word was part of a series of "Pass the Time" games. -
Item
Item
Take a word
Take a Word game prototype in original box with Sid Sackson's stamp on the box cover along with the title. The prototype is missing game instructions. Box also indicates Take a Word was part of a series of "Pass the Time" games. -
Item
Item
Indian Dice
Typical Sackson game prototype storage consists of an Eberhard Faber pencil box. Inside are 12 wood dice, with colored symbols on all sides. Game prototype for Indian Dice has many different sheets that descibe scoring methods inside, but no real game instructions. -
Item
Item
Game of the States Variant
Typed manuscripts folded and saved in a plain white business envelope, with title written on one side. -
Item
Item
Planes
"Planes is a multi-dimensional game of skill.... Each time a player places a tile he is playing in three different planes." (Sid Sackson in game description.) Materials include: 1 cardboard box bottom; 3 cardboard inserts for box bottom; 1 cardboard box lid; 9 pages of instructions and diagrams (transferred to Library's Sid Sackson Archive); 4 identification discs; 56 symbol tiles; 3 plastic playing fields; 4 metal supports for plastic fields -
Item
Item
Another; Chain Reaction
Prototypes of 2 games are included: cards for the game Another; game pieces and other items for Chain Reaction. Materials include: 1 cardboard box bottom; 1 cardboard box top; 1 hand-made box and label (with Sid Sackson signature and photo) containing 3 sheets of directions and diagrams for board game (transferred to Library's Sid Sackson Archive); 24 small round game pieces for board game (12 black, 12 white); 53 white cards, marked in different colors (9 green, 12 orange, 16 blue, 16 red) -
Item
Item
Piece of the Action
Piece of the Action is a profit/loss game in which financial deals are made or spoiled. Materials include: 1 box bottom; 1 plastic insert for box bottom; 1 box lid (labeled Grip: Generic Role-Playing for Internet Players); 2 sets of directions (transferred to the Library's Sid Sackson Archive); 1 red card; 1 pink card; 106 black deal cards (Note, there may be one card missing from this group, see note in location.) -
Item
-
Item
Item
Game prototype
This game is untitled and there are no directions. It appears to be a tangram challenge. Materials include: 1 plastic box bottom; 1 plastic box lid; 2 pages of diagrams and notations; 24 trapezoid and parallelogram pieces -
Item
Item
Space Stix
A prototype by Sid Sackson for a game that was never published. Sackson made hundreds of game prototypes over his many years of game design and collaboration. Space Stix has no directions. Materials include: 1 box bottom; 1 box lid; 1 small number notation sheet (transferred to Library's Sid Sackson Archive); 2 tiles ("ODD" and "EVEN"); 40 rectangular pieces with dots -
Item
-
Item
Item
High Spirits
High Spirits is "a new and different card game, where you can pick and choose your cards - trying to grab "Spirits" when they are "high" and avoiding them when they are "low." The "larceny" deck allows you to make all kinds of clever plans, but beware that they don't turn against you!" (Sid Sackson, game introduction) Materials include: 1 box lid; 1 box bottom; 3 hand-made box dividers; 5 instruction sheets (transferred to Library's Sid Sackson Archive); 4 status cards; 42-card spirit deck; 42-card larceny deck; 50 plastic chips (10 red, 10 blue, 30 white) -
Item
Item
Dialemma
Dialemma appears to be a board version of the two-player "connect the dots" card game. There are no instructions. Materials include: 1 box lid; 2 custom dividers for lid; 1 box bottom; 1 wooden board with 16 plastic pegs; 1 numbered cardboard rectangle; 25 square cards with center holes and indicated connection patterns; 2 small plastic boxes, containing 37 cardstock"arrows with holes (8 orange, 9 green, 10 blue, 10 red); 29 pages of diagrams, notes (transferred to Library's Sid Sackson Archive) -
Item
Item
Darn Clever
"A game of deductive logic for two darn clever investigators. The object is to determine the identity of four mystery tiles in the least number of questions." (Sid Sackson, game introduction) Materials include: 1 box bottom; 1 box lid; 3 instruction sheets (transferred to Library's Sid Sackson Archive); 1 game board; 15 green mystery tiles; 1 tile holder; 15 location cards; 1 plastic location card backing; 51 handmade markers (32 yellow, 4 red, 15 blue); 1 marker holder -
Item
Item
Nice and Easy
This puzzle requires the player to position 8 clear plastic pieces so that 16 red dots are visible. Materials include: 1 box lid; 1 box support; 1 box bottom; 1 grooved playing board; 8 plastic pieces; 1 small instruction sheet (transferred to Library's Sid Sackson Archive); 1 solution booklet (transferred to Library's Sid Sackson Archive) -
Item
-
Item
Item
Payoff
"Payoff is a wild game of wheeling and dealing for from 4 to 12 players.... the players move around the room arranging deals..." (Sid Sackson, game introduction). Materials include: 1 box bottom; 1 box lid; 3 customized parts dividers; 4 typed instruction pages (transferred to the Library's Sid Sackson Archive); 4 sample "sandwich board" cards; 1 sample ribbon for assembling sandwich boards; 1 metal timer; 115 lettered "IOU cards"; 124 "Coalition" cards (42 red, 42 yellow, 40 blue) -
Item
Item
Temptation Poker
No instructions; consists of the following items: cardboard box; plastic bag containing plastic chips in white, pink and blue; boxed deck of playing cards (Kings brand); cardboard gameboard with ink markings -
Item
-
Item
Item
Pe-Ling
"Pe-ling, like Rummy, is descended from the original Chinese game of Mah Jong.... It is a new game, with new challenges, as you strive to mesh twelve cards into the best three melds." (from Sid Sackson's game introduction) This is another version of Pe-ling identified as #107.866. Materials include: 1 hinged plastic game storage box; 1 cardboard storage box liner; 1 plastic card storage box bottom; 1 plastic card storage box lid; 4 Beginners' Guides (transferred to Library's Sid Sackson Archive); 108 hand-lettered and hand-colored cards -
Item
Item
Four-Armed Bandit
Four-Armed Bandit is one of designer Sid Sackson's card game prototypes. A gambling simulation, the game includes hand-colored cards, a chart, dice, and poker chips. Materials include: 1 cardboard box bottom; 1 cardboard box top; 2 cardstock dividers; 1 cardboard chart; 48 cardstock hand-colored cards; 2 plastic dice; 84 plastic chips: 24 white, 24 yellow, 24 pink, 12 blue -
Item
Item
Cinema
"Cinema is a new and different game where from 4 to 12 players compete in producing movies." from Sid Sackson's hand-written introduction) There are two versions. In the first, players move around the room bargaining for story properties and stars.The second has a more standard card game format. Materials include: 1 box bottom; 1 box lid; sketches and notes (transferred to Library's Sid Sackson Archive); hand-written instructions for Cinema and Cinema II (transferred to Library's Sid Sackson Archive); 2 yellow stencil-cards; 44 red-lettered white cards; 60 printed pink cards -
Item
Item
Plan Ahead
One of Sid Sackson's game prototypes, Plan Ahead involves a game board modeled after a calendar, and play money. The game obviously involved putting sums of money aside for future needs. Materials include: 1 cardboard box with fold-down lid; 1 sheet of hand-written combinations of letters and numbers, written on back of photocopied license agreement (transferred to Library's (Sid Sackson Archive); 1 paper diagram (transferred to Library's Sid Sackson Archive); 1 cardboard "calendar" gameboard, folded; 5 cardboard spinners with metal brads; 70 round markers, 23 pink, 2 orange, 45 red; 12 miscellaneous cardstock stencils; 90 cardstock color/number cards; 37 HEXAGAMES cards; 68 TOP THAT! cards; 232 Pieces of play money: 46-$5, 4-$5000, 67-$10,000, 108-$50,000, 7-$100,000 -
Item
Item
Pe-Ling
"PE-LING" is directly descended from the original Chinese game of Mah Jong, bypassing the variation currently played in the U.S.A. In fact, PE-LING was one of the many poetic names given to the game in ancient China . . . provides a constant challenge as players strive to mesh twelve tiles into the most harmonious relationship possible." (written introduction to direction sheet by Sid Sackson). Game materials include: eight-page photocopied instruction sheet; transferred to Library's Sid Sackson Archive); 2 summary cards (transferred to Library's Sid Sackson Archive); 106 playing cards; 1 box bottom to hold cards; 1 box lid -
Item
-
Item
Item
Wiretap
No instructions; consists of the following items: cardboard box and dividers; 1 plastic box containing small black cardboard squares and plastic strips with drawn lines; 1 plastic box containing small cardboard squares of various colors, each marked with a number; 2 identical gameboards with cut-out squares and rectangles, one with yellow inserted pegs and the other with blue inserted pegs -
Item
Item
Game prototype
Prototype has no directions and consists of tiny cardboard squares in various colors; some of the squares are labeled with X on one side. -
Item
Item
Foreign Intrigue
Prototype has no directions and consists of a cardboard rectangle with 30 punched square holes; each hole is labeled with a letter (A, B, C, D, E, or F) on a sticker.