Contributions by Ngeorge6
| Revision | Media # | Type | Item | Project | Size | Comment | |
|---|---|---|---|---|---|---|---|
| 17:01, 6 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_098_March 19.jpg | Transcription - 1973 diary | 2,375 bytes (+2,375) | Created page with "19 Monday - March 1973 St. Joseph - 78th Day - 287 Days to Come ---- Rcd. [received] a "thank you" note from <u>Alice McElhone</u> (<u>TRIPPPLES</u>). Rcd. [received] a letter from <u>Earl Perel</u>. Contained a copy of a letter Earl sent to <u>Bill Dohrmann</u> of Panker. Mentions <u>Alex Randolph</u>, <u>Marvin Glass</u>, and me - also <u>AGOG</u>. Also contained a copy of the material on <u>DON'T BLOW A FUSE</u> he sent to <u>Al Richter</u>. Called <u..." |
| 16:26, 6 November 2025 | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_092_March 13.jpg | Transcription - 1973 diary | 2,662 bytes (0) | |
| 16:25, 6 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_096_March 17.jpg | Transcription - 1973 diary | 3,023 bytes (+3,023) | Created page with "17 Saturday - March 1973 St. Patrick's Day - 76th Day - 289 Days to Come ---- Rcd. [received] an envelope from <u>Odette Willis</u> with the board and some pieces for <u>L'ANNEAU ENCHANTÉ DE TOM TIT</u>. Also a lot of info on his "30 dice game-puzzle." (<u>TOM TIT PUZZLE, THE</u>) Odette called and I told her that <u>Vittet</u>'s idea was completely different from <u>SCARNE DICE</u> so not to bother looking for it. Told her that there was a 30 cube set in th..." |
| 16:00, 6 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_095_March 16.jpg | Transcription - 1973 diary | 3,122 bytes (+3,122) | Created page with "16 Friday - March 1973 75th Day - 290 Days to Come ---- To Simulations. Met with <u>Bob Champer</u>. Discussed my idea for the <u>PATTON</u> mechanism. He pointed out, and I checked, that the dice use was a little similar to that in <u>QUÉBEC 1759</u>. But not e- nough to worry about. [illegible word crossed out] We agreed that he would work on "The Battle of the Bulge" while I worked on "Sicily." We'll get together next week and check them out. Then we'll..." |
| 15:26, 6 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_094_March 15.jpg | Transcription - 1973 diary | 2,810 bytes (+2,810) | Created page with "15 Thursday - March 1973 74th Day - 291 Days to Come ---- Rcd. [received] copies of <u>G & P</u> #10 and #11 (a duplicate instead of #9 that I) needed.) #10 included articles on: <u>BRIDGE</u>, <u>CLUEDO</u>, <u>CRIBBAGE</u>, <u>ROULETTE</u>, <u>POKER</u>, <u>STALINGRAD</u>, <u>CONSERVATION</u>, <u>PENTOMINOES</u> Rcd. [received] $200 from R. G. I. as an advance on <u>PATTON</u>. Deposited in ChemBank. Rcd. [received] a set of <u>INFINITY</u> rules from <u>P..." |
| 15:06, 6 November 2025 | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_093_March 14.jpg | Transcription - 1973 diary | 3,129 bytes (0) | |
| 14:59, 6 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_093_March 14.jpg | Transcription - 1973 diary | 3,129 bytes (+3,129) | Created page with "14 Wednesday - March 1973 73rd Day - 292 Days to Come ---- Rcd. [recieved] <u>THE GAMESLETTER</u> #52. Had a listing of <u>DIPLOMACY</u> vari- ants that are available (but some are in short supply) and the price: - <u>ANARCHY I</u>, <u>ANARCHY II</u>, <u>ANONYMITY</u>, <u>CHAOS</u>, <u>ECONOMIC I</u>, <u>ECONOMIC II</u>, <u>FOUNDATION GAME</u>, <u>HYPERECONOMIC I</u>, <u>HYPERSPACE II</u>, <u>INDIANOMACY II</u>, <u>LEBLING VARIANT</u>, <u>MICRODIPLOMACY</u>, <u>..." |
| 16:59, 4 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_092_March 13.jpg | Transcription - 1973 diary | 2,662 bytes (+2,662) | Created page with "13 Tuesday - March 1973 72nd Day - 293 Days to Come ---- Playing around with the p&p games I discussed with <u>Faulkner</u> last night. <s>CUTTING CORNERS</s> - By using a grid (16 x 16 seems good) some extra strategy can be introduced and the problem of fitting lines in tight quarters eliminated. To lengthen the game at least ten lives should be used. Thought of giving a player a score of the number of squares in each area he captures, but that becomes lab..." |
| 16:29, 4 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_091_March 12.jpg | Transcription - 1973 diary | 2,888 bytes (+2,888) | Created page with "12 Monday - March 1973 71st Day - 294 Days to Come ---- Call from <u>Alice McElhone</u>. She bought three copies of <u>AGOG</u> as gifts and would like me to autograph them. She'll stop by this coming Thursday on her way back to Connecticut. Her brother thinks it may be made into a TV game. I told her that TV can look promising and then fall thru [through]. Also Pan Am may have them on board. ---- <u>Bob Champer</u> called. He's very enthused about workin..." |
| 15:55, 4 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_090_March 11.jpg | Transcription - 1973 diary | 2,960 bytes (+2,960) | Created page with "11 Sunday - March 1973 First Sunday in Lent - 70th Day - 295 Days to Come ---- <u>Mark Singer</u> here for about 2 hours, interviewing me for <u>WORLD</u> Magazine. He says that the emphasis will be on humor. It should be out about May. He'll let me know when it does come out. Just in case I took his address: <u>Mark Singer</u> 370 Mansfield St. (Apt A-10) New Haven, Ct. 06511 (203)-787-5546 (Home) (203)-432-4870 (Work) He mentioned that Parker had a ga..." |
| 15:26, 4 November 2025 | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_089_March 10.jpg | Transcription - 1973 diary | 2,448 bytes (+2) | |
| 15:24, 4 November 2025 (new) | (diff | hist) | Page #1 | Manuscript | 1973_Sackson_089_March 10.jpg | Transcription - 1973 diary | 2,446 bytes (+2,446) | Created page with "10 Saturday - March 1973 69th Day - 296 Days to Come ---- Playing around with <u>OVER 'N OVER</u>, alone and with BB. Discovered a possibility of an impasse where each player makes 3 moves, leaving the center space vacant, and it is to each player's disadvantage to do something else. A solution, as a variant for advanced players, is to limit the number of times in a row that the center space can be left vacant - either 2, 3, or 4, each giving a different sit..." |