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Received 3 <u>FOCUS</u> orders & 1 <u>SLAM</u>.
THURSDAY  14  NOVEMBER
Got telephone call from sportswear manufacturer who saw <u>FOCUS</u> in Sci. Am. & is interested in going into game business. Invited him here next Monday.
1963  318th day - 47 days to come
Red. call from Robert Grossman 115 E. Mosholn Pkwy. New York 67, N.Y. OL 2-6072
 
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Received 3 [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-games#focus <u>FOCUS</u>] orders & 1 <u>SLAM</u>.
Got telephone call from sportswear manufacturer who saw [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-games#focus <u>FOCUS</u>] in [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-other#scientific-american ''Sci. Am.''] & is interested in going into game  
business. Invited him here next Monday.
 
Rcd. call from Robert Grossman  
115 E. Mosholu Pkwy.  
New York 67, N.Y.  
OL 2-6072
 
Talked about his two games: -
Talked about his two games: -
One is a <u>CHESS VARIATION</u> with randomized starting positions and slips of paper with numbers which are attached to board & to pieces. When land in a space the combination of numbers changes the type of pc. Also the attached number is changed, according to complicated rules.
One is a <u>CHESS VARIATION</u> with randomized starting
Second is a combination of <u>GO & CHESS</u>. Simplest version: Chess pcs. are randomized on the Go board. Players can put a Go stone only where they move to. Further complications are to have nos. on spaces and on pcs. and a stone can only be placed when the numbers match. Further complication - allowing diagonal connections but not one crossing another. (?)
positions and slips of paper with numbers which are
attached to board & to pieces. When land in a space
the combination of numbers changes the type of pc.
Also the attached number is changed, according to
complicated rules.
Second is a combination of <u>GO & CHESS</u>. Simplest  
version: Chess pcs. are randomized on the Go board. Players  
can put a Go stone only where they move to.  
Further complications are to have nos. on spaces and on  
pcs. and a stone can only be placed when the numbers  
match. Further complication - allowing diagonal connections  
but not one crossing another. (?)
Will call him next week.
Will call him next week.
Spoke to Claude about Amberstones and Bob.
Spoke to [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude] about [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s and [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#abbott-robert Bob].
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(cont. from 11/15/63) [If use less or more holes on a side - use 10 stones per hole. - Even 3 holes on a side is playable. Or emptying a hole and sowing with a stone ending in the pot. (If too many pcs. are in a hole to accomplish this it is blocked and cannot be emptied.)
(cont. from 11/15/63) [If use less or more holes on a side - use 10  
A capture is made when a player sows from his stock and ends in an empty hole on his side. Any pcs. in his opponent's opposite space are captured (and put into the capturer's pot).
stones per hole. - Even 3 holes on a side is playable.  
Play continues until no further plays can be made. If one player runs out of moves the other can continue as long as possible. Unmovable pcs. are left on the board and the player with most pcs. in pot wins.
Or emptying a hole and sowing with a stone ending in  
the pot. (If too many pcs. are in a hole to accomplish this  
it is blocked and cannot be emptied.)
A capture is made when a player sows from his stock  
and ends in an empty hole on his side. Any pcs.  
in his opponent's opposite space are captured (and put into  
the capturer's [crossed out word] pot).
Play continues until no further plays can be made. If  
one player runs out of moves the other can continue as  
long as possible. Unmovable pcs. are left on the board  
and the player with most pcs. in pot wins.
 
Played my <u>BEAD GAME</u> (see 10/5/63)
Played my <u>BEAD GAME</u> (see 10/5/63)
2 players play using an unlimited number of chips of 3 colors. <s>3 chips.</s> First player places any 3 chips in a veertical column. 2nd now puts another column of 3 next to this and so on alternately. Once in a horizontal row the original color is replayed that starts a pattern which must be continued in that row. Playing the same color a second time on the second move does not constitute a pattern since it must contain at least two colors. The same (cont. 11/16/63)
2 players play using an unlimited number of chips of 3 colors. <s>3 chips.</s>  
First player places any 3 chips in a vertical column.  
2nd now puts another column of 3 next to this and so on  
alternately. Once in a horizontal row the original  
color is replayed that starts a pattern which must be  
continued in that row. Playing the same color a second  
time on the second move does not constitute a pattern  
since it must contain at least two colors. The same  
(cont. 11/16/63)