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12/6 THURSDAY 7 DECEMBER 1967 341st day - 24 days to come


Jake Williams came to my office and brought two ropes and two discs [crossed out, illegible] for KNOTS TO YOU. I took them to see if I could dye the ropes before he continues. Gave him $5 for materials. He would like to make PAYOFF into more of a toy game and thinks that he could place it with Mattel or Transogram. Thiks Thinks we should use buttons rather than sandwich boards to identify the players. I told him I'd still like to place it as an adult game but I'd keep his offer in mind.

Alice called to check whether I had set a definite day to bring BAZAAR to them. Hadn't, but set it for next Monday. We decided to send INFINITE PLANE to Will Erickson for the 3M line of card games. She'll contact Bill Dodge about his getting together with me. She'll write to Bob Engel @ Whitman asking about FOCUS.

At Gimbel's saw:- CHUTZPAH (WHAT-CHA-MA-CALL IT INC.) [See 5/22]. Looked at rules again. Completely a game of luck without even the necessity of getting a color group as in MONOPOLY.
HOODWINK (Lowe). Another version of LIAR'S DICE for 2. Each player announces a poker hand. 2nd player can do one of 3 things:- 1) Lift the screen. If first player was not bluffing, he wins. if first player was bluffing, 2nd wins. 2) Announce a better hand. 3) Throw one or more of his dice over. Each player is entitled to 3 additional [crossed out] throws. Game continues until one player lifts the screen. (Fairly complete rules, except for values of the hands.)

At Korvette's saw TWIGGY GAME (M.B.) There are is a picture of Twiggy in the center divided into 12 numbered sections. There is a set of cards matching the center spaces in dif- ferent colors, one for each of the 4 players. Around the outside of the board is a track with spaces which governs acquiring, trading, and losing of cards. Traveling is by dice throw. 2, 3, or 4 play. As many sets of cards are used as are playing. These are shuffled and placed face down on the 12 center spaces evenly. Players move around the outside track and take cards as directed. They can be taken from any face down cards the player wishes. He looks at them and if they are his own color he puts them face up in front of him. If they are not his own color he returns them face down to any space (except as noted below) on the board. When a player at his turn has a card of his color which is the same num- ber as a blank space on the board, he places the card face up on that space. No further change can be made on this space. When 11 of the spaces are filled in this manner, the game is over. Each card a player has on the (cont. on 12/6)