Created page with "'''30 THURSDAY - JANUARY 1975''' <br> 30TH DAY - 335 DAYS TO COME ---- Call from <u>Felicia</u>. She rcd. a royalty report from Hallmark that seemed <br> to indicate tha..."
This revision marked as completed.
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concerned I am part of the business and he has nothing to say  <br>
concerned I am part of the business and he has nothing to say  <br>
about it. I'll be there at 10.  <br>
about it. I'll be there at 10.  <br>
I'll bring
I'll bring a finished model of <u>JACK-POTS 6</u> so she can have  <br>
it on hand. Also I'll bring a model of <u>PROFIT</u> so she can  <br>
familiarize herself with it. Told her I've simplified and  <br>
speeded it. Also I'll bring the plastic cement to try and fix  <br>
the model of <u>SPACE BOXES</u>.  <br>
<u>Mike McCarthy</u> of P. has an appointment on 2/10. She asked if  <br>
P. had seen <u>LOTTERY</u> (<u>THE WINNING TICKET</u>). Yes, and she won't show it again. I suggested <u>FOREIGN INTRIGUE</u> and told her that <u>Bill Dohrmann</u> had once said that he'd like to see it if something they were considering didn't go thru.
She'll also show him <u>JACK POT 6</u> since <u>Ron Weingartner</u> of E.S. Lowe hasn't set a date yet.  <br>
Since Kohner has been sold to Gabriel she wondered if there was  <br>
any point in contacting <u>Harold Frankel</u> about <u>POP-SHAPE-AND SHATTER</u>.  <br>
Why not?  <br>
I'll bring <u>POWER PLAY</u> back to her on 2/5 and will discuss it with  <br>
her then.  <br>
Another client brought her a simple word game, <u>QUICKSAND</u>,  <br>
which she enjoyed playing with him all afternoon. She'll show it to me.  <br>
She'd like me to get her the Kenner and the Fisher Price catalogs  <br>
at the Press Room, as well as the game companies.
 
Thinking that a card war game, similar to <u>CONVOY BATTLE ACTION</u>,  <br>
might be good for <u>Bob Gellman</u> - or possibly Aladdin. <u>GAME</u>.
 
Went over the material on ''<u>THE ART OF GAMES</u>'' and made a new  <br>
drawing of <u>VASARELY</u>, the proper size.
 
Darkaning the numbers, etc. on the <u>PROFIT</u> cards.
 
For partnership games in ''<u>THE ART OF GAMES</u>'' thinking about the following. Double the score of the leading partner - which encourages favoring the leading player. Or double the trailing player's score - which encourages keeping the scores equal.