Created page with "15 Sunday - July 1973 <br>Fifth Sunday After Pentecost - St. Swithin's Day - 196th Day - 169 Days to Come ---- Played <u>11 RACES</u> with shortened tracks and a new <s>numbering</s> scoring layout, alone and with BB. <br>Played the following with BB: <u>POWER NETWORK</u>, <u>LANDGRAB</u>, and <u>SUPERGHOSTS</u>. <br>Drew up diagrams for <u>COMBINATIONS</u> and a new <u>11 RACES</u> layout. Rcd. [received] a call from <u>Vivianne Meyers</u> (see 4/3). She and h..."
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Played <u>SUPERGHOSTS</u> with Dana. He liked it - and clobbered me.
Played <u>SUPERGHOSTS</u> with Dana. He liked it - and clobbered me.
----
(cont. from 7/16) [7/16]
----
or repulsion. I also had a feeling that I had seen a <u>PUZZLE</u>
based on the same idea of assembling a large cube from the
8 small ones before. Felicia also had that feeling.
<br>She had a letter from a man who had an idea to make a
jig-saw <u>PUZZLE</u>, or rather 6, using cubes with different
pictures on the six faces. The man mentioned seeing it
done for children's puzzles but wanted to do it for adults. Felicia
and I both felt that this would be in the public domain.
<br>Told Felicia about <u>Gary Sherbell's</u> <u>OPTION CHESS</u> and that I liked
it a lot. She wants to see it. She thinks that my suggested
home - <u>CHESS WITHOUT TEARS</u> was great, and that I should split
the royalties with Gary. Told her that I wasn't adverse to
getting a small percentage if she brought it up to him. She
said she certainly would.
On way to Wald's looked in a discount store. They had
<u>HI-Q DOMINOOOS</u> (Koher '72 [1972]). There are 21 dominoes with holes
instead of spots. The board has 42 spaces with pegs in
each corresponding to domino numbers (no blanks.) Object
is to place all the dominos so that they fit. There are two
puzzles on the two sides of the board.
At <u>Wald</u>'s he showed me a <u>GAME</u> that he and <u>Arthur</u> had worked
out as a method of getting people with cut tendons which
stopped their fingers from opening to use the fingers. There
is a board divided with lines going horizontally across it. At
the two long end there is an incline with a flat portion at
the top. One player places a "spool" on the raised portion
and pushes it off with his fingers. It rolls back and forth until
it comes to rest, generally between two lines. Other
player pushes off his "spool" trying to get it to end in the
same space, or as a close as possible - the original player
<br>(cont. on 7/14)