1973_Sackson_216_July 15.jpg: Page #1
Original title: 1973_Sackson_216_July 15.jpg

Transcription
15 Sunday - July 1973
Fifth Sunday After Pentecost - St. Swithin's Day - 196th Day - 169 Days to Come
Played 11 RACES with shortened tracks and a new numbering
scoring layout, alone and with BB.
Played the following with BB: POWER NETWORK, LANDGRAB, and
SUPERGHOSTS.
Drew up diagrams for COMBINATIONS and a new 11 RACES layout.
Rcd. [received] a call from Vivianne Meyers (see 4/3). She and her partner have come up with an idea for an action GAME and would like me to develop it. I'll probably go to see it this coming Wednesday at her partner's house: Steve Saxe [address]
Played SUPERGHOSTS with Dana. He liked it - and clobbered me.
(cont. from 7/16) [7/16]
or repulsion. I also had a feeling that I had seen a PUZZLE
based on the same idea of assembling a large cube from the
8 small ones before. Felicia also had that feeling.
She had a letter from a man who had an idea to make a
jig-saw PUZZLE, or rather 6, using cubes with different
pictures on the six faces. The man mentioned seeing it
done for children's puzzles but wanted to do it for adults. Felicia
and I both felt that this would be in the public domain.
Told Felicia about Gary Sherbell's OPTION CHESS and that I liked
it a lot. She wants to see it. She thinks that my suggested
home - CHESS WITHOUT TEARS was great, and that I should split
the royalties with Gary. Told her that I wasn't adverse to
getting a small percentage if she brought it up to him. She
said she certainly would.
On way to Wald's looked in a discount store. They had HI-Q DOMINOOOS (Koher '72 [1972]). There are 21 dominoes with holes instead of spots. The board has 42 spaces with pegs in each corresponding to domino numbers (no blanks.) Object is to place all the dominos so that they fit. There are two puzzles on the two sides of the board.
At Wald's he showed me a GAME that he and Arthur had worked
out as a method of getting people with cut tendons which
stopped their fingers from opening to use the fingers. There
is a board divided with lines going horizontally across it. At
the two long end there is an incline with a flat portion at
the top. One player places a "spool" on the raised portion
and pushes it off with his fingers. It rolls back and forth until
it comes to rest, generally between two lines. Other
player pushes off his "spool" trying to get it to end in the
same space, or as a close as possible - the original player
(cont. on 7/14)