Transcription

30 Wednesday - May 1973
150th Day - 215 Days to Come


Call from Felicia. We should have the 3D BOXES answer within a week. Asked me for the names of new "Gamut of Games" games She also asked if they are looking and I explained about Djoli and Phil and that everything is done "in house."
She spoke to G&R and they said that the stationery show was good for everything except games. I told her that they have very little new. NETRESULTS is one of the better ones and they never told Dorothy Shapiro anything about it.
She asked if BRIDGETTE is any good and I told her I'd bring her one when I come tomorrow.
About G&R, Felicia said that they had once handled BALI, a long time ago, and didn't move it.

Rcd. [received] an "invite" from Jack Davis for "breakfast-a-la-cart.
(see 5/29)

Publishers Central Bureau ad had THE WAR GAME. Ed by P. Young. 275 illus. [illustrations] & maps, 75 in Full Color. Over 20,000 miniature model soldiers, guns, tanks etc., were assembled to create these pictorial descriptions of 10 historic battles, incl. [including] Thermopylae, Agincourt, Waterloo, Gettysburg, and El Alamein. 8 1/4 x 12. Publ. [published] at $10.00, only $4.95.

Finished the PATTON rules. BB typed them while I inked the dr illustrations. Dana read the rules and had a few suggestions.

Bob Champer called and he'll be here early tomorrow.

Called Bob Gellman [illegible word crossed out] and Arthur and set up dates for tomorrow.


(cont. from 5/31) [5/31]


continues until both players pass. Each puts out his aces and trumps and then plays in 2-card tricks. Played well.
Then we played with 3. With a 6-trick "book" it was too hard to make any kind of a bid. Wald suggested simply bidding the number of tricks, but that would necessitate changing the scoring. I suggested a 4-trick "book" which was good. Then I suggested a 3-trick "book" and that gave more leeway in the bidding.
They showed me another "ESP" game called THE POOL and Anne joined us. 7 cards are put face down. A player chooses one of these and turns it face-up. This is "the suit." he then turns up the next card. If the same "suit," it goes on top. If another suit a new pile is started. When a card of "the suit" is faced it goes on top of the latest pile. If the last card is of "the suit" the player scores the number 7 minus the number of piles, or rather his team does. If the last card is a different suit, the other team scores the number of cards in the last (uncovered) pile. Play until a set number of points.

[No notes yet.]