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27 Tuesday - March 1973
86th Day - 279 Days to Come


Called Felicia and told her that Aurora had come out with a game called PURSUIT, so that George Bredehorn won't be able to use the name PURSUIT. She said that she knew about it, but she did appreciate my calling to tell her. She said that she had played a little of the game with Stan Chess yesterday, but now wasn't sure that she liked it. Told her I'd come in tomorrow and play it with her. Also that I'd bring my SEE THE U.S.A. to show to her.

Made the city cubes and two of the boards for SEE THE U.S.A.

Wrote a note to Keith Tuggle thanking him for POUNCE, NIX, LINKUP, and UPON MY WORD. Didn't mention HABITAT, TAKE-A-WORD, or SUPER-TAC-TOE.

Edith gave BB a cartoon from PLAYBOY magazine about "The Funnin Games Co." (Filed in '73 misc.)


(cont. from 3/28) [3/28]


45 Riflemen -- They can jump a stack and take 1 top piece of anything except a tank. They can remove 1 landmine with no loss to their stack as long as the landmine is the top piece.
2 Machine Guns -- They can jump a stack and take the top two pieces of anything except is a tank is the top piece. They cannot jump a tank. However, if the tank was the second piece in the stack they can take it along with the top piece. A machine gun can jump and remove a landmine but then the machine gun is blown up and removed from the top of its stack.
4 Grenademen 2 Bazookamen } -- They can jump a stack and take the top two pieces of anything. They can jump and remove a landmine from the top of a stack but are blown up just like the machine gun.
2 Mortars 5 Tanks 2 Anti-Tank Gun Jeeps} -- These can jump a stack and take one top piece Same as grenademen and bazookamen but can take three top pieces.
1 supply Track 1 Supply Jeep 8 Trucks } -- These can jump a stack and take one top piece of anything except a tank. They can jump and remove a landmine from the top of a stack but are blown up just like the machine gun.
3 Landmines -- They can take one top piece of anything except another landmine.
Each player's 75 pcs. [pieces] are randomly set up in 15 piles of 5, with only the top on in a pile known. As piles are jumped the correct number of pcs. are taken off the tops and are out of the game. The board is checkered and the squares indicate topography. There is dessert. Certain pcs. can not go into the dessert. If a stack is jumped uncovering one of these pcs. on top, the remaining stack must leave the dessert within the next 3 moves or it is lost. The player must try to leave, even if he would
(cont. on 3/25)