1973_Sackson_061_February 10.jpg: Page #1
Original title: 1973_Sackson_061_February 10.jpg

Transcription
2/1
1/30
10 Saturday - February 1973
41st Day - 324 Days to Come
Rcd. [received] an invite to visit the G.A.F. showroom, and possibly win
a prize. In the ad folder the only game mentioned is KLOMP-IT.
Rcd. the 1972 earning statement from 3M. (ACQUIRE, etc.)
Rcd. THE GAMESLETTER #50. Review of G&P #9 mentions PENTOMINOES.
The $8 and $11 prices for subscriptions, he says, are for subbers
and traders to TGL. (I'll have to check on this.)
Another call from Jerry D'Arcey. He decided to leave today to spend more time with his brother in Denver.
Sent back card to Zeke Rose saying that I'd be in to see the Ideal line
on Weds. [Wednesday] the 21st, in the morning.
Wrote to Warren Buell telling him that I'll try to keep open the
two nights he'll be in N.Y. Thanked him for the clippings he sent.
Wrote to Chuck Titus. Thanked him for "Capital Gains" info. Mentioned
PSYCHE-PATHS, POLY-Y, and Y.
Wrote to James J. Faulkner (see 1/31). Mentioned PLANK, PATTERNS II,
BATTLESHIP, JOTTO, CHESS, GO, PARCHISI, AGGRAVATION.
Visited the Brederhorns, bringing a copy of SLEUTH as a present.
George's mother and his uncle, Al Wimmer, were there. Al works for "Book
Sales." He says that AGOG is one of their best sellers. Not so much
in New York City, but KMart and Walden Books, among others, and buying
in large quantities. Brentano's hasn't paid their bills in a long time.
Their only other game book was SERIOUS GAMES, which bombed.
Incidentally, they raised the "list" price of AGOG to $2.98.
I mentioned that I had found an error inAGOG and Al suggested that
I should call Pat Picardi - Book Sales - OR9-9191, and tell her.
For foreign sales (Don Turnbull) the one to contact is:
{Feffer & Simons
41-14th St. West (sic)
Played George's PSYCHO DOODLE DO.
Players in turn make two "pictures" using cardboard pcs. [pieces] of different
colors and shapes. These are framed and placed in an easel. The players
then decide which of the two "pictures" the player to the "artist's" left
will prefer. All players mark their choice on a special gadget which records
up to six player's secret choices. Then the cover is lifted. The scoring depends
on the player's role: - "Critic" (one on "artist's" left) - one point unless
no other player has correctly guessed his choice. In that even he receives
no score (deliberately selected the wrong arrangement). - A "Judge" receives
0 points if incorrect, 1 point if he is one of 3 or more players who guess
correctly, 2 points if he is one of two people who guessed correctly, and 4 points
if he is the only one to agree with the "critic." - The "Artist" receives the same
score as a "Judge" would, with one exception: if every player in the game has
made the same choice it is assumed that the "Artist" has made his design too
obvious. In that event he receives no score. If more than one round is
played, the 2nd to the left becomes the critic, etc. ((Quite pleasant.))
Played RISK-IT. The rules are essentially as listed on 12/16/72.
Didn't do too well until I discovered that you had to bet either 20 or 0.
Played THE BRAIN GAME. Since there were six without me I was the
(cont. on 2/1)