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4 SUNDAY - FEBRUARY 1973
FIFTH SUNDAY AFTER EPIPHANY - 35TH DAY - 330 DAYS TO COME
Phil brought me a package with 4 boards for
HYPERCHECKERS (2 hand & 3 hand) and HYPERCHESS
(2 hand & 3 hand). Also a letter from the inventor
William Groman Ph. D and a clipping from the
RICHMOND TIMES-DISPATCH. He'd like a review in my column.
Showed IMPULSE to Morris and my father. They liked it but didn't
catch on very well. Dale read over the rules and found
them very clear. She enjoyed the game better than others of
the genre.// In morning finished filling in the Illustrations.
(cont. from 2/6) [2/6]
MAKABRAKA CHAIN. The board is as shown, with 64 movable projections.
[[Diagram of on 8 x 8 square grid board. Each square contains an oval shape representing the movable projections. The board is also divided into quadrants labeled 1, 2, 3, and 4 starting at the top left and moving clockwise around the board. The top and bottom edges are labeled 'V' and the left and right edges are labeled 'H'.]
One player plays "horizontal" and the other "vertical". In turn they turn a projection
in their own direction. There are different variations : free choice, a quadrant determined by free choice throw of a die, one quadrant finished before starting next, projections next to line cannot be turned before all others in quadrant are turned, projections of one color must proceed another (there are, I believe, 3 different colors and the projections can be rearranged in the base),
and others. After all are turned score as follows : -
Bars linked end to end in players direction - 2 - 4, 3 - 9, 4 - 16,
5 - 25, 6 - 36, 7 - 49, 8 - 64.
Bonus Points : - 1) Bars turned in each corner of a quadrant - 5 points.
2)