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24 Wednesday - January 1973
24th Day - 341 Days to Come


Further thinking about trading in THE BRAIN GAME. Before the cards are all taken:- A double on the white dice allows a player to trade a number card for another of the same class. Instead a player may trade for any other number card, paying the other player $1,000 times the no. on one white die. The player shaking the double must trade, but can arrange a different trade than one he is allowed to force. Also at this time all players may trade if they wish. Trading cannot be done except when a white double is thrown. With the throw of a triple the player must still pay if he wants to trade in different classes. He may, if he wishes, made a 2nd, and then a third trade.
After all the cards are taken:- Any double allows the player to force a trade, under the same rules as before. A player, however, may elect to skip a turn in order to avoid being forced to trade with a cash payment. His cards can still be taken by other players. In this stage black cards are also subject to trades, the same as the number cards

Jim Dunnigan called to invite BB and me to a party celebrating the move to the 9th floor, tomorrow at 5. (Dale & Phil told me about it yesterday.) We'll probably go.

Bill Eckhart called in answer to my call of yesterday. VIEWLINE didn't make it in the tests. It was O.K. to play, but too much like BINGO. They did not get to the new version of JUNGLE RACE. They only are putting out two GAMEs, one based on "recognition" and the other something in the order of BUG-OUT, an action game in which little bugs are scooped out of a container. I'll see them at Toy Fair.
Bill said they'd like to see other of my games. I said that I'd try to come up with something, but that they really should look at the new version of JUNGLE RACE. Bill said they would.