start project
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<br>24th Day - 341 Days to Come
<br>24th Day - 341 Days to Come
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Further
Further thinking about trading in <u>THE BRAIN GAME</u>. Before the cards are all
taken:- A double on the white dice allows a player to trade a number
card for another of the same class. Instead a player may trade for any
other number card, paying the other player $1,000 times the no.
on one white die. The player shaking the double must trade, but can
arrange a different trade than one he is allowed to force. Also at
this time all players may trade if they wish. Trading cannot
be done except when a white double is thrown. With the throw
of a triple the player must still pay if he wants to trade in
different classes. He may, if he wishes, made a 2nd, and
then a third trade.
<br>After all the cards are taken:- Any double allows the player to force a
trade, under the same rules as before. A player, however, may elect to skip
a turn in order to avoid being forced to trade with a cash payment. His
cards can still be taken by other players. In this stage black cards are also
subject to trades, the same as the number cards
 
<u>Jim Dunnigan</u> called to invite BB and me to a party celebrating the
move to the 9th floor, tomorrow at 5. (Dale & Phil told me about it
yesterday.) We'll probably go.
 
<u>Bill Eckhart</u> called in answer to my call of yesterday. <u>VIEWLINE</u> didn't
make it in the tests. It was O.K. to play, but too much like <u>BINGO</u>. They
did not get to the new version of <u>JUNGLE RACE</u>. They only are putting
out two <u>GAME</u>s, one based on "recognition" and the other something in the
order of <u>BUG-OUT</u>, an action game in which little bugs are scooped out of
a container. I'll see them at Toy Fair.
<br>Bill said they'd like to see other of my games. I said that I'd try
to come up with something, but that they really should look at the new
version of <u>JUNGLE RACE</u>. Bill said they would.