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(cont. from 1/23) [1/23]
(cont. from 1/23) [1/23]
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with Pierre.
<br>Discussed <u>REALM</u>, <u>CAR-TEL</u>, <u>WHAT'S IT WORTH TO YOU?</u>, <u>INFINITY</u>, and the other
projects. We'll get together when he gets back.
<u>Claude</u> called. Told him about <u>DISPERSAL</u>. Made a possible date to go
to the thrift shops Friday.
<br>Claude's telephone number at his station - Sat. thru Weds. - is [phone number].
<br>Claude has 2 copies of <u>SCIENTIFIC AMERICAN</u> for me.
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(cont. from 1/27) [2/26]
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netic bases.
<br>She also showed me <u>SHAPE OUT</u>, a game of hers that Parker may be
interested in. It is played on a 3x3 board. There are 8 different
pcs. [pieces] (her model had geometric shapes in different colors). There is a
deck of cards showing different arrangement of three pcs. (not
all possible). Players each take 3 cards which they keep secret.
The pcs. are placed on the board alternately. If a row in any
direction, including diagonally, matches a player's card he throws
off that card and draws another. After all the pcs. are down, players
in turn throw a die and make as many moves as the
number showing. A move is either orthogonally to the empty
space or an orthogonal jump. If during the moves either player
has a matching row or rows they throw off the card or cards.
First to throw off a set number of cards (which actually are
dealt face down to the players) is the winner. Up to 4 can play.
<br>I had constantly better dice throws than she did which gave me
the game. I suggested using the die but each player in turn
moving each throw.
<br>In connection with the suit, Gini said that <u>TORUS</u> was stolen
from an idea submitted to Bill Knox. It was submitted as a
flat puzzle and Knox added the heights in place of colors.
Called Felicia to tell her about my meeting with Keith (except
<br>(cont. on 1/19)