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20 Saturday - January 1973
20th Day - 345 Days to Come


Playing around with some new ideas for DISPERSAL and made a rough 7x9 field for playing. Each player has 8 pcs. [pieces] and they are put down in turn 2 at a time. Each 2 must be next to each other, including diagonally, as they are put down but may have any relationship to pcs. already down. After all pcs. are down they are moved with either a push or a pull (see 7/11/65). If an opponent's pc. is moved he must use that pc. in his next move. If the pc. cannot be moved the player loses his turn and the other player makes a free move- any two pcs. within the regular limitations.
Played with BB and it played quite well.

Played PUSH OVER with Al & Adela Richter. They liked it.
Played THE BRAIN GAME. The idea of allowing purchases after all cards were taken didn't work out. The price was almost always too high to make it worthwhile. Another possible idea. Any double allows a trade in the same classification. A double on the white dice allows a trade in different classifications but a payment of $1,000 times the number on the white red die must be paid. A triple still allows a free trade. In addition, a card can be bought for $1,000x the total of the 3 dice.
Thinking of making trades mandatory rather than optional, to get the trading moving.
Played DISPERSAL with Al. It was over quite quickly. Tried that a player had to have a dispersed condition at the end of his move 5 times to win, and had to be at least 2 ahead of the other player.
Al brought along his copy of the Jan. 1973 SCIENTIFIC AMERICAN to show me Martin Gardner's column. He mentioned G&P, my column in S&T and AGOG. Gave rules for THE GAME OF SIM, CHOMP, and THE RACE TRACK GAME. Also mentioned the first edition of THE GUIDE TO SIMULATION GAMES FOR EDUCATION AND TRAINING.


(cont. from 1/22) [1/22]


small games - SUPER-TAC-TOE, etc.