Compare revisions: 1973_Sackson_040_January 20.jpg
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<br>Played <u>THE BRAIN GAME</u>. The idea of allowing purchases after | <br>Played <u>THE BRAIN GAME</u>. The idea of allowing purchases after | ||
all cards were taken didn't work out. The price was almost always | all cards were taken didn't work out. The price was almost always | ||
too high to make it worthwhile. Another possible idea. Any | |||
double allows a trade in the same classification. A double on the | |||
white dice allows a trade in different classifications but a | |||
payment of $1,000 times the number on the <s>white</s> red die | |||
must be paid. A triple still allows a free trade. In addition, | |||
a card can be bought for $1,000x the total of the 3 dice. | |||
<br>Thinking of making trades mandatory rather than optional, | |||
to get the trading moving. | |||
<br>Played <u>DISPERSAL</u> with Al. It was over quite quickly. Tried | |||
that a player had to have a dispersed condition at the end | |||
of his move 5 times to win, and had to be at least 2 | |||
ahead of the other player. | |||
<br>Al brought along his copy of the Jan. 1973 <u>SCIENTIFIC AMERICAN</u> | |||
to show me Martin Gardner's column. He mentioned <u>G&P</u>, my column | |||
in <u>S&T</u> and <u>AGOG</u>. Gave rules for <u>THE GAME OF SIM</u>, <u>CHOMP</u>, | |||
and <u>THE RACE TRACK GAME</u>. Also mentioned the first edition of | |||
<u>THE GUIDE TO SIMULATION GAMES FOR EDUCATION AND TRAINING</u>. | |||
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(cont. from 1/22) [1/22] | |||
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small games - <u>SUPER-TAC-TOE</u>, etc. |