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[table with 4 columns and 3 rows. The columns describe effects in the game and the rows describe the conditions that result in those effects. The rows have check marks for the effects that apply to that condition. Column 1: Remove BASE without loss of Interceptor. Column 2: Remove BASE with loss of Interceptor. Column 3: Immobilize an enemy Interceptor without loss of own. Column 4: Opponents and own Interceptors immobilized. Row 1: Attacker has 2 or 3 more powers (columns 1 and 3 checked). Row 2: Attacker has 1 more power (columns 2 and 3 checked). Row 3: Attacker has same or less powers (column 4 checked).]
[table with 4 columns and 3 rows. The columns describe effects in the game and the rows describe the conditions that result in those effects. The rows have check marks for the effects that apply to that condition. Column 1: Remove BASE without loss of Interceptor. Column 2: Remove BASE with loss of Interceptor. Column 3: Immobilize an enemy Interceptor without loss of own. Column 4: Opponents and own Interceptors immobilized. Row 1: Attacker has 2 or 3 more powers (columns 1 and 3 checked). Row 2: Attacker has 1 more power (columns 2 and 3 checked). Row 3: Attacker has same or less powers (column 4 checked).]
Enemy Interceptors must be immobilized before a base in that
realm can be removed. A new base cannot be built while
an enemy power is in the realm.
<br>The game plays quite well now.
<br>Looked at the art work on <u>REALM</u> and the other games. Liked it all
except for <u>INFINITY</u>. Made some suggestions about the copy on <u>REALM</u>.
<br><u>Phil</u> asked if I had any <s>suggest</s> card games for the low ticket line
they are considering. I told him about <u>WHAT'S IT WORTH TO YOU?</u> and
he thought it would be just right - changing the 8 different catagories
to different types of "collections."
<br>He is interested in a gambling <u>GAME</u> to be packed in a box that
looks like a pile of banknotes with a rubber band around it. He'd
like it to be something like <u>THE MONEY GAME</u> which Jim Dunnigan
did several years ago (and is willing to cut Jim in).
<br>I asked him about his own game <u>PRIX</u>. He'd like to use it but
<u>Carl Eisenberg</u> has it tied up. I asked how it was played and he
told me the following. There are 3 "investments." All have a "neutral"
space. One has spaces from -1 to -4 on one side and from +1
to +4 on the other. The 2nd goes from -5 to +5, and the 3rd
from -6 to +6. There is a set of cards indicating the "investment"
and a direction - "up or down" - and a number. The numbers
are mainly 1, going up to a very few 4s. Also a number of cards give
<br>(cont. on 1/14)