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Made a finished model for <u>PUSH OVER</u>. Played it by myself and
Made a finished model for <u>PUSH OVER</u>. Played it by myself and
with BB. Good.
with BB. Good.
Call from <u>Claude</u>. He saw <u>Wexler</u> and <u>Strongin</u> Friday about
<u>PATH-A-LOGICAL</u>, <u>CULPRET</u>, etc. He told Wexler about my idea
on piling 3 high in <u>PATH-A-LOGICAL</u>, but Wexler said that
would make it too much like his <u>THREE UP</u> (which I had also
felt). They paid Claude the $100 but complained, under
the guise of a joke, that he hadn't really done anything for it.
<br>Wexler showed him another <u>GAME</u> played on a 5x5x5 field using
ping-pong balls as markers. But the game was simply that of
getting 3 in a row which was impossibly easy for the first
player. Wexler first stated that he couldn't pay Claude to look
at it.
<br>They'll call Claude if they want him to do any further work.
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(cont. from 1/16) [1/16]
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some choice. Players are dealt 8 of these cards. They then
make 1 or 2 bets. They have 8 "betting cards" and two
of these are placed face down with the size of the bet on
top. 6 of the cards indicate an "investment" and "direction."
One is a "bluff" card and the bet placed on it doesn't count.
The last is a "doubling" card which (I believe) doubles the
value of the other bet. After betting players play their cards one
at a time, using their choice cards in the way they think most
advantageous - and probably not all of the cards are played. At the
end of the hand players collect or play according to the correctness
of their bet and the position reached. Thus if a player bets
on a certain "investment" to go up and it reaches +3 he collects 3x
his bet. After the first round the markers remain where they
are and another is used to indicate the position. If a player
bets on an "investment" when it is at -3 for instance, it must go
up to +1 before he can start winning. In between he only gets
his money back. Not sure if a player can play a card that
will bring an "investment" passed the end. If he can, it then
goes back to the middle. (Fairly complete idea.)
<br>Phil was talking with <u>Jim Dunnigan</u> and Jim told him that Simulations
had had their first $100,000 month (in Dec.?). Phil doesn't think
that that is enough since December is the high point of the year.
<br><u>Carl Eisenberg</u> contacted Phil and bought out Pgil's rights to
a cheaper version of <u>AQUARIUS 2000</u> for $2,500.
<br>Carl wanted to buy out our contract for the p&p games -
<u>CHINESE CHECK</u>, <u>COUNTERPOINT</u>, etc. for $4,000 to each of us,
but he would honor the contract if we prefer the royalties.
Phil thought we should hold out and I agreed. Phil thinks
that Hoi Poloi offers a little more than they estimate the
1st year's royalties would be.
<br>I asked about Mag-Nif and Phil said that he hadn't tried to
contact <u>Bill Knox</u>. Carl tells that Knox does that to everyone
<br>(cont on 1/15)