Transcription

1/1
1/6
1/7
11 Thursday - January 1973
Alexander Hamilton Born 1757 - 11th Day - 354 Days to Come


Letter from Lou Zocchi. He spoke to someone at Dynamic Design about sending me games. He gave my address to a friend in Iowa who published a word GAME. Mentioned BATTLE OF BRITAIN.

Call from Arthur. He had a letter from secretary at HASBRO asking him what kind of a statement concerning his game
(THE SPY WHO CAME IN FROM THE COLD) he wanted. We agreed that when I got my letter I would send him a copy of my answer concerning (HAVING A WONDERFUL TIME) so that he would send them a similar reply.

To Claude's with BB. Played the 3 games of Wexler's.
GAME:- There is a board with 6 recessed areas as shown.

[drawing of a board with 6 rows divided into 10 spaces each]

There are 2 sets of sliding pcs. [pieces], one for 2 players, the other for 3 or 4 players. The set for 2 players consists of 4 pcs. each 5 spaces long. The 5 spaces are colored 2 red, 2 blue, and 1 white - which is neutral. They are set up so that there are different arrangements, and they are not equal for the two players. Each player gets 2 pcs. at random. Taking turns they are placed in the recesses. The 1st must be in an interior one and then new ones are placed to either side. They can be placed in any position in the recess, except that a player may not place a piece so that two of his color are lined up vertically or diagonally. A line up with an intervening pc. not lined up is also prohibited. After all 4 pieces are down, players in turn move a pc. to another position in the recess. A pc. that has just been played cannot be moved. First to get 3 of his color in a row vertically or diagonally wins. When 3 or 4 play the pcs. have 4 active colors and 1 white. The arrangements are different and again not fair. When 4 play each gets one pc. which are placed in the same way. When 3 play one pc. is placed at random and the other 3 are placed by the players. The unused color is neutral.
(The 4-hand game seems that it can't end except by an error. This is probably true of the 3-hand. Claude and I played 2- hand he has was able to force a win.
PATH-A-LOGICAL (which Anne objected to, but Claude never mentioned PATHS LOGICAL to Wexler). There is a 5x5 field. Object is to form a row of pieces connecting any two opposite edges. Each player has 10 pieces of his color. In a turn a player either places a pc. in a space or moves one already placed to another space - any other permissible empty space or one with 1 pc. on it. A pc. can always be placed on top of another, to a maximum pile.
In order to win Wexler had the necessity of a connected orthogonal path. Claude felt that diagonal connections would
(cont. on 1/1)

[No notes yet.]