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are down, players in turn move a pc. to another position in the
are down, players in turn move a pc. to another position in the
recess. A pc. that has just been played cannot be moved.
recess. A pc. that has just been played cannot be moved.
First to get 3 of his color in a row vertically or diagonally wins.
When 3 or 4 play the pcs. have 4 active colors and 1
white. The arrangements are different and again not fair.
When 4 play each gets one pc. which are placed in the
same way. When 3 play one pc. is placed at random
and the other 3 are placed by the players. The unused
color is neutral.
<br>(The 4-hand game seems that it can't end except by an error.
This is probably true of the 3-hand. Claude and I played 2-
hand he has was able to force a win.
<br><u>PATH-A-LOGICAL</u> (which Anne objected to, but Claude never mentioned
<u>PATHS LOGICAL</u> to Wexler). There is a 5x5 field. Object is
to form a row of pieces connecting any two opposite edges.
Each player has 10 pieces of his color. In a turn a player
either places a pc. in a space or moves one already placed to
another space - any other <s>permissible</s> empty space or one with
1 pc. on it. A pc. can always be placed on top of another, to a
maximum pile.
<br>In order to win Wexler had the necessity of a connected orthogonal
path. Claude felt that diagonal connections would
<br>(cont. on 1/1)