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<br>Bob said he'd call me next week and in the meantime not to tell | <br>Bob said he'd call me next week and in the meantime not to tell | ||
anyone. | anyone. | ||
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(cont. from 1/4) [1/4] | |||
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Made tentative date with Claude for next Thursday. | |||
At night thought of some ideas for the space trading game | |||
I thought of a long time ago - <u>SPACE WAYS</u>. "Contracts" to move | |||
a cargo from one planet to another are turned up. Each player | |||
on his turn throws a die with 0-0-0-1-1-2 and the face | |||
that shows tells how many contracts are turned. As a contract | |||
is turned it is bid on, low bidder getting the contract. Player must | |||
move to the first planet, turning over the contract card when | |||
arriving. Get rid of card when reach the second planet. Collect | |||
money <s>on</s> at the time the contract is let but there has to be | |||
some way of penalizing players for waiting too long. Possible | |||
idea is to have contracts in different colors used in order. Must | |||
have <s>used</s> picked up a cargo before the next color is all used up. | |||
Ship at first can carry 2 cargos. Can add to the fleet but it | |||
costs money and extra landing - but it allows carrying more cargos. | |||
<br>Another possibility for determining number of contracts which | |||
gives a smaller number: - 2 dice, one with 0-0-0-0-1-1 and the | |||
other with 0-0-0-0-0-1. |