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3 Wednesday - January 1973 | 3 Wednesday - January 1973 | ||
<br>3rd Day - 362 Days to Come | <br>3rd Day - 362 Days to Come | ||
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Rcd. [received] an X'Mas [Christmas] card from <u>Gini</u>. Outside of <u>SCREWBALL</u> very little | |||
of her things have come thru. She is now contributing | |||
editor for <u>SIMULATIONS/GAMING/NEWS</u>. | |||
<br><u>THE AMERICAN GAMES ASSOCIATION</u> has merged into the | |||
organization that puts out the periodical and her club is a | |||
peaceful local games club again. | |||
<u>Bob Gellman</u> called. R.G.I. is probably going to be taken over | |||
by Athol Plastics - 200 5th Ave - Rm. 356 (924-7575). Unless | |||
something goes wrong the signing should be this Friday. | |||
<br>They will be going with the sports games - big and little. Also | |||
<u>MOVIE MOGULS</u> and <u>MOVIE STARS</u>. They will have a number | |||
of prototypes of <u>HOLIDAY</u> ready for Toy Fair. | |||
<br>They have the art work ready for a game based on General | |||
Patton. They'd like me to do the game. They'd like it authentic | |||
but not nearly as complicated as an A.H. [Avalon Hill] game. Said I'd start | |||
thinking of a <u>PATTON</u> game. | |||
<br>He'd like me to have the <u>WHEELS</u> game (see '72) ready in | |||
two months. | |||
<br>Bob was thinking of only giving me 4% if I didn't have to | |||
go thru Felicia, <s>I told him that</s> since he originally met me | |||
at Brentano's. I told him that Felicia would get her share and | |||
he agreed to thee 5%. On <u>SCOTLAND YARD</u> it will probably be | |||
2 1/2% to me and 2 1/2% to the original inventor. Since they | |||
don't have art work for this there may be a delay in putting | |||
it out. (Looked at diary - Felicia said she only would take 15%.) | |||
<br>Bob said he'd call me next week and in the meantime not to tell | |||
anyone. | |||
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(cont. from 1/4) [1/4] | |||
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Made tentative date with Claude for next Thursday. | |||
At night thought of some ideas for the space trading game | |||
I thought of a long time ago - <u>SPACE WAYS</u>. "Contracts" to move | |||
a cargo from one planet to another are turned up. Each player | |||
on his turn throws a die with 0-0-0-1-1-2 and the face | |||
that shows tells how many contracts are turned. As a contract | |||
is turned it is bid on, low bidder getting the contract. Player must | |||
move to the first planet, turning over the contract card when | |||
arriving. Get rid of card when reach the second planet. Collect | |||
money <s>on</s> at the time the contract is let but there has to be | |||
some way of penalizing players for waiting too long. Possible | |||
idea is to have contracts in different colors used in order. Must | |||
have <s>used</s> picked up a cargo before the next color is all used up. | |||
Ship at first can carry 2 cargos. Can add to the fleet but it | |||
costs money and extra landing - but it allows carrying more cargos. | |||
<br>Another possibility for determining number of contracts which | |||
gives a smaller number: - 2 dice, one with 0-0-0-0-1-1 and the | |||
other with 0-0-0-0-0-1. |