Compare revisions: 1972_Sackson_362_December 07.jpg
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<u>VIEWLINE</u> has been undergoing some testing with children and he | <u>VIEWLINE</u> has been undergoing some testing with children and he | ||
has some things to talk about it tomorrow. | has some things to talk about it tomorrow. | ||
To Felicia's look at some games she had there from old and | |||
new clients:- | |||
<u>EPIS I</u> - a puzzle by <u>Dennis Ladouceur</u>. An upstanding shaft | |||
has a series of projections many of which had further projec- | |||
tions. The object was to fit a ring around the projections, | |||
working it from projection to projection until it was [illegible word crossed out] | |||
on the shaft. (We both found it too easy.) | |||
<u>LONGEVITY</u>. (Just glanced at this.) Players draw cards to build | |||
up a history of heredity and health habits. Players keep | |||
their cards secret from the other players. When a player | |||
draws a card that is good and wants to take advantage of | |||
it, another player may object that it contradicts a | |||
previous card or cards. It is then checked, with rewards | |||
going to the one who is correct. In a similar manner, a | |||
player can claim that a "bad" card contradicts a previous | |||
card or cards and it is up to the opponents to catch him | |||
if he is lying. |