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<u>STRATEGICUBE</u> (Strategy) A plastic cube with holes in <br> | <u>STRATEGICUBE</u> (Strategy) A plastic cube with holes in <br> | ||
(I think) a 5 x 5 grid on each of the 5 faces other than the base. <br> | (I think) a 5 x 5 grid on each of the 5 faces other than the base. <br> | ||
He has | He has a simple <u>CHECKERS</u> type game with each player <br> | ||
having 9 pieces started on opposite faces. Short jumps. Object <br> | |||
to move one pc. to the center space on opponent's face. <br> | |||
You are allowed to look at all faces. (I brought up <u>STOP-DOT</u> <br> | |||
by Mattel and Felicia agreed it was too much like.) <br> | |||
<u>TERRITORY</u> (Strategy) A large grid and provision for <br> | |||
marking line segments (vinyl on vinyl strips or pencil on <br> | |||
a "magic slate"). Object is to fence in as large an <br> | |||
area completely as possible. One edge must be against <br> | |||
your side (2 to 4 can play) of the overall grid. There is <br> | |||
a limit to the number of segments used. (It seemed to <br> | |||
have little interaction, but mainly a matter of laying in <br> | |||
your fence.) <br> | |||
<u>FORTUNES OF THE ROAD</u> (Strategy) Decks of cards with wheels <br> | |||
going straight ahead, to the right, or to the left. A plastic <br> | |||
square is placed in the center of the playing area and players, <br> | |||
each using his own deck, play cards out, turning as req'd., with <br> | |||
object of being first to touch the plastic square. (He didn't <br> | |||
really have the game worked out at all.) <br> | |||
<u>VIS-A-MOVE</u> (Strategy) Grid with flat square pcs. Each has <br> | |||
a number of arrows on it with a number at the end of <br> | |||
each arrow. These give the direction and range that the pc. can <br> | |||
move. Object to occupy two spaces in the opponent's home <br> | |||
(cont. on 5/1) |