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with cross section somewhat as shown.
with cross section somewhat as shown.


[Diagram of
[Diagram of an irregular hexagon with openings on the 2 bottom corners. The inner space is subdived into two equal areas connected by a gap. There appears to be a marble at the bottom left.]
 
There are 2 balls on each side at the  <br>
start and the object is to get all 4 to  <br>
the opponent's side. The balls are struck  <br>
with a flat object at the opening (as shown).  <br>
The hole in the center is round and there are two sizes  <br>
with a movable cover so that only one is open. (Felicia kept this.)  <br>
<u>BEAT UP AND SCORE</u> (Action) A plastic container with  <br>
two "cups" mounted at the ends. By hitting the bottom  <br>
(which is raised on legs) the object is to get a ball into  <br>
your cup, and to keep it out of the opponent's. (Felicia kept this.)  <br>
<u>STRATEGICUBE</u> (Strategy) A plastic cube with holes in  <br>
(I think) a 5 x 5 grid on each of the 5 faces other than the base.  <br>
He has a simple <u>CHECKERS</u> type game with each player  <br>
having 9 pieces started on opposite faces. Short jumps. Object  <br>
to move one pc. to the center space on opponent's face.  <br>
You are allowed to look at all faces. (I brought up <u>STOP-DOT</u>  <br>
by Mattel and Felicia agreed it was too much like.)  <br>
<u>TERRITORY</u> (Strategy) A large grid and provision for  <br>
marking line segments (vinyl on vinyl strips or pencil on  <br>
a "magic slate"). Object is to fence in as large an  <br>
area completely as possible. One edge must be against  <br>
your side (2 to 4 can play) of the overall grid. There is  <br>
a limit to the number of segments used. (It seemed to  <br>
have little interaction, but mainly a matter of laying in  <br>
your fence.)  <br>
<u>FORTUNES OF THE ROAD</u> (Strategy) Decks of cards with wheels  <br>
going straight ahead, to the right, or to the left. A plastic  <br>
square is placed in the center of the playing area and players,  <br>
each using his own deck, play cards out, turning as req'd., with  <br>
object of being first to touch the plastic square. (He didn't  <br>
really have the game worked out at all.)  <br>
<u>VIS-A-MOVE</u> (Strategy) Grid with flat square pcs. Each has  <br>
a number of arrows on it with a number at the end of  <br>
each arrow. These give the direction and range that the pc. can  <br>
move. Object to occupy two spaces in the opponent's home  <br>
(cont. on 5/1)