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To G. & R. Secretary gave me a copy of <u>CAVEAT EMPTOR</u>, no questions.
Looked at <u>SHRINK</u> again. There are sets of cards showing
different objects; such as different trains, different houses,
etc. Each player chooses one of each set that is most
like him, one he'd most like to be like, and one he'd least like
to be like. There is written material explaining each choice.
Looked at <u>Gini Scott</u>'s <u>TRIAL</u>. A trial situation is set up
by turning over cards representing crimes, places, times,
etc. The trial is argued and the object is to convince the
other players of guilt or innocence. (Very rough idea.)
Looking at <u>''HAAR HOOLIM PERCEPTION GAMES''</u> reminded me that I
spoke to the head of ALPSCO at Stationery Show. He told me that
the game was doing great when the recession caused cancellation of
a lot of orders.
Met <u>Arthur</u> & <u>Wald</u>. Spoke to them a while and then to <u>Felicia</u>'s.
They showed her <u>AFRICAN CHESS</u>. (Played the same as <u>GHANA</u>,
except that the "Touchstone" captures any opponent pieces in any
space into which it is sowed, not only the last of the sowing
operation.) She didn't care too much for it, but she called
Herb Roth in for his opinion. He said "Forget it, it would
take a fortune to publicize it."
Then they showed Felicia <u>POWUR</u>. She said she'd handle it,
without seeing any of how it was actually played. They
have only one set of rules and want to make a repro before
leaving it with her (she's in no hurry). I asked them to
get me a copy when they are about it. They will.
After the <u>Amberstone</u>s left Felicia showed me the material <u>Con-
nor Barrett</u> sent her. In the same box were <u>TRICKY TRAMPOLIN</u>
(or at least parts of it) and a series of games for different
ages with an over all name of <u>JIG</u>. The most adult was [crossed out]
<u>SCHIZZO JIG</u>. It consists of a series of pictures which
are cut in 6 rectangular pieces each. These are shuffled
and dealt out to the players. Players by trading try to
complete 1, 2, or 3 pictures. If a player quits after completing
1 picture he scores 10 points, returns his remaining pcs. and
is out of that hand; 2 pictures he gets 40 points and does
the same; 3 pictures he gets 100 points (or something
like that) and the hand is ended. (Fairly complete idea.) [crossed out]
The pictures are set up so that while unassembled there is
some doubt as to which go together. Once they are assembled,
however, there is no question.
I said the <u>JIG</u> had similarities to <u>PIT</u> and Felicia said
she knew it was like something.
Gave Felicia the names of people in the foreign operation at 3M,
as given to me by <u>Bill Caruson</u>. Also gave her a "carbon" of
my letter to <u>Bob Edwards</u> concerning <u>OPEN BRIDGE</u>.
<u>Irv Brambier</u> called <u>Alfons Rubbens</u> in Canada. Rubbens said that
everything <u>Felicia</u> gave him was junk; that <u>FREE FORM</u> was
like lots of other things. He'll bring them all back next
(cont. on 5/29)