1975_Sackson_373_December 19.jpg: Page #1
Original title: 1975_Sackson_373_December 19.jpg
Transcription
December 1975 - Friday 19
353rd day - 12 days to come
X'Mas card from John Gollan - with a short note.
Postcard from Wade Philpott that he got [Wesley Hosken's address.]
X'Mas card from Warren Buell.
X'Mas card from Fabio Coen.
Gave a copy of AGOG to Laurie (Horn) and Allen.
(cont. from 12/18) [12/18]
throwing two dice and moving the larger, in any direction except
that the same city can't be entered twice. This made it possible
to almost always avoid the dangerous cities. I suggested throwing 2
dice and moving one city if the throw was "7" or less and then re-
throwing. Turn ends when "8" or more is thrown. He suggested moving
one city free at start, then throw dice. I added a further move
of up to two cities if the turn ends with an "11". Incidentally, a
player may stop in a city even if he throws "7" or under.
Another facet is an "Interpol" agent who moves from continent to con-
tinent and when he is in a continent no deals - even looking at item
cards - can be done in that continent. His original idea was to have a
player at the end of his turn throw the a differently colored die
and move the agent to the continent of that number - with a free choice
with a 6. The die is then passed to that player on the left who
keeps it for a complete round and then throws it, etc. This was a
nuisance to keep track of and I suggested having the first player
to play throw it at the end of each round - with a "6" going on
vacation (or it could stay in the same continent). Later suggested
throwing for the agent when a player ends his turn with a double
(an "8" would be better). Incidentally when "Interpol" enters a
continent, a player with "counterband" must leave the continent on
his next turn or be "arrested."
There are other things such as taking items away from another
player by entering the same city - and same item cards are
phonies which a player is glad to lose; etc. Phil had the game
end when the "diamond" was smuggled, but since this could
be stolen en route it was simply a matter of who could grab it
last and get it to the collector. We decided on a certain num-
ber of completed deliveries before the diamond could be delivered.
Also a player could win by accumulating the money that the
diamond rcd., in smaller amounts. (Rough rules.)
After she served lunch, we BB joined us to play and many of
the changes were found during play. All together I spent some-
thing over 4 hours on the game, but told Phil to make it 4 hours.
Rcd. an X'Mas card from Paul Greenough with a note.
Rcd. NOST-ALGIA no. 188. Phil Cohen gives rules for BAROLINA PAWN CHESS,
COMPROMISE CHESS, CHESSQI; Discussion of SPHERICAL CHESS with
mention of SPHERICALICE (or OUT OF THIS WORLD CHESS or
INTERPLANETARY CHESS; new Nice review of BEYOND TIC TAC TOE;
(cont. on 12/20)