1975_Sackson_371_December 17.jpg: Page #1
Original title: 1975_Sackson_371_December 17.jpg
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Transcription
12/16
12/15
December 1975 - Wednesday 17
351st day - 14 days to come
Downtown for meeting with Fabio Coen. Fay told me that his Fabio's
wife was taken sick. She called, but I must have just left. Arranged
with Fay that I'd call later in the day to see if he was in. Did twice, but
he didn't come in.
To Brentano's. Wanted to look at CHAIRMAN OF THE BOARD but there
still wasn't an open set. Looked at the following:
-6-UP COLOR DICE (see 5/19 and catalog sheet in '75 misc.). The 6
dice have the following color totals - red - 11 faces, blue - 10 faces,
yellow - 9 faces, white - 6 faces (a color never appears more than twice
on a die). Don't remember the details, but I believe that a player can
bet on one of the colors and then collects according to the odds given
for that color in the corners. Then the player chooses which color he
will try to get 6 of. Normally he will give himself 4 more throws
and will collect the odds in the outer circle. If he thinks he can get it
sooner, he marks an inner circle and if he makes six in that number
of throws he collects those odds. Other players can make some kind of
side bets.
ORIENT (Lakeside). CHINESE CHECKERS with the center movable. The sides
are numbered from 1 to 6 and move so that the number thrown on
a die (when?) matches an arrow. There are some spaces next to
the moving center from which a pc. can move to any other spaces
(how?). (rough idea.)
MASTERMIND DELUXE. There are 25 cards - 5 colors and 5 shapes,
all combinations. A player sets up the problem by choosing 3 cards and
putting them in slots at one end. The other player makes choices of
colors and shapes - 3 of each separately - and gets answers also sep-
arately. Score is based on number of tries to get the identity of the
3 cards. Then players reverse roles. As cards are used they are played
on a master grid until all except one are used (which makes the
last problem pretty easy?). (Could only read one side of the rules
under the shrink wrap.)
At A&F picked up rules for COUNTERSTRIKE - handouts. They are not
complete - but I think that I can fill in the gaps. (Filed in 1975 misc.)
Got another set at Macy's. Nothing else of interest in either of
the stores - except that Macy's had lots of SLEUTH and none of the
other gamettes. Also a lot of [illegible word crossed out] ACQUIRE, but others too.
To S.P.I. Howie Barasch gave me copies of Statis-Pro's
PROFESSIONAL FOOTBALL GAME and COLLEGE FOOTBALL GAME. Both
boxes were for "Professional" so I put both in one box and put
the other in the basement.
Richard Berg said that he'd loan me his copy of 1829. I'll call
him to arrange a time and place - either at his home or S.P.I.
Took duplicate boxed copies of STARFORCE and SORCERER. Also unboxed
copy of SORCERER.
Took a copy of a catalogue (with some loose sheets) of an
Australian company - "Military Simulations Pty. Ltd." They handle
S.P.I., Jedko, A.H., and conflict. (Nothing new to me.) (Filed in
(cont. on 12/16)