1972_Sackson_184_June 12.jpg: Page #1
Original title: 1972_Sackson_184_June 12.jpg
 
  Transcription
12 MONDAY - JUNE 1972  
184TH DAY - 202 DAYS TO COME
Rcd. the game HEXA-GO (which Martin Gardner sent to me on  
5/31) from the inventor, Peter Vein in England.
Called Publisher's Central Bureau about MATHEMATICAL DIVERSIONS  
and ILLUSTRATED GAMES OF PATIENCE. (See 6/9) They will probably  
be coming out in a week or so.
To Simulations. Spoke to Phil Orbanes. He hasn't called heard from  
Bill Knox yet, and he'll start calling again next week.  
Fred Feucht is stopping the art work on the p. and p. games (XANDO, etc.)  
until it is decided whether Gametime will survive. At present  
Hallowell says the stock is beginning to sell but it is still touch and go.  
I said that if he does go under we could probably arrange to have  
Hoi Polloi take it over, reimburse Bob for his expenses and they split  
royalties with Bob. Phil said that Bob didn't want Riis to have the games.  
Ran off reproductions of the rules for SHAPE & SHATTER, TRIPLE CROSS,  
RED LETTER, and DIGIT.
To Earl's. Claude there and , later, Earl's friend Peter. Played 
Claude's MANIPULATION. Peter caught on beautifully and played with  
enthusiasm. Claude added a series of finishing rounds (which at  
home I discovered were originally my idea). When a player's sale  
would exhaust the bank he is payed [paid] the excess from an  
unlimited supplementary fund. He also draws a card marked  
"Phase II" and which states that for the remainder of the game  
compulsary [compulsory] Minipulation [Manipulation] is not req'd. On his next turn he draws  
a "Phase III" card which doesn't tell any new directions. Next turn a   
"Phase IV" card announces that movement can be with 1 or 2 dice for  
the remainder of the game. "Phase V", on the next turn announces that   
no buying is allowed and that it is last chance to sell. (Since selling  
is before moving a marker, the movement is either sold or used  
to hurt following players.) (I enjoyed the game and used the  
"manipulating" extensively for the first time. Earl still didn't   
care for it much.)  
(At home discovered that I didn't have the latest situation  
chart, layout of board, and amount of money.) Incidentally,  
the rule for buying was that a player could always buy as many of a   
stock as he already held, but could always buy at least one.  
After Claude left for work, we looked at EMPEROR OF CHINA a   
little.
On 4th Ave. bought 5 jiffy bags for mailing AGOG.
(cont. from 6/10) [7/20]
In our talk Phil said that Reiss definitely prefers a game based  
on a definite activity - such as WILDCAT - rather than an  
abstract game - such as XANDO.
[Started 7/20]