Wikitext

HTML

SUNDAY 6 JULY Fifth Sunday after Trinity 1969 187th day - 178 days to come


Wrote letters to Bill Caruson, Mel Taft, Angelo Longo, & John Denton (COURT TRIAL). Started a letter to Lech Pijanowski.


(cont. from 7/7) [7/7]

Sid Blazer had another game called COMBO. There are 4 different cards as shown. Each square has the 4 spaces arranged with different colors. There are 4 colors but each doesn't neccessarily have to be in each square. There are two types of markers, one with blue on one side & yellow on the other side. The other has red and green. There is one die with "Put" sides & "Take" sides and [crossed out] also a number die. Players in turn throw the dice and take (or give) markers. Try to fill in squares. Start with a 10, then can go to a 15, to a 20, etc. Play until one fills his card or till a player thinks he has the most points in which case he can "Knock." The cards are sheilded. [Didn't get all the details, but it seems horribly dull.] Saw the model of CUBITS (see 7/12). The dice have the following faces "Cubit" is wild. When a die jumps to a corner it is turned to "Cubit." In jumping the position has to maintained (I guess).

[diagram of six squares in a line. Labeled left to right: [horizontal line with arrows pointing left and right], [vertical line with arrows pointing up and down, perpendicular arrow pointing left], [horizontal line with arrows pointing left and right], "CUBIT," [vertical line with arrow pointing down, perpendicular line with arrow pointing right], [vertical line with arrow pointing down, perpendicular line with arrow pointing right] ]


(cont. from 7/8) [7/8] get additional moves for specified ending conditions. (To be worked out.)