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FRIDAY 4 JULY Independence Day 1969 185th day - 180 days to come


Tried to fix the text of LINES OF ACTION to the position of the diagrams. Impossible. Made a layout of the way it can be done without scrapping the lines of type. Went thru the entire book and found a few other relatively minor corrections. Filed some letters and also the game SENSITIVITY in the Party Games Folder. Martin called to invite us for supper tomorrow.


(cont. from 7/10) [7/10]

one of their own cards, one of their opponent's, or onto one of the face down cards (which are wild as far as rank is concerned). Jumping moves. A player may jump over one or more of his own pieces cards which are next to each other in an orthagonal straight line before starting the jump but must land on the next space after his own card (or cards). This space may be empty or filled by an enemy card*, or a face-down card. The jump may also end by combining with own card*. The highest major card the player has has the power of combining with a series of enemy cards in one turn, if the positioning is correct. (K at beginning - until covered.) A player is compelled to combine with an enemy card if such a move is available. If more than one is avail- able he must move with the lowest card that can com- bine, minors being below majors. (Wald said that if a card can combine with a choice of enemy cards the lowest must be covered, but Arthur later said this wasn't necess- ary and that the player can choose in this case.) They told me that Pelham Burn informed them that he would have a 3 page article on POWER in PACE Magazine soon. Didn't say anything about the article in which I was supposed to appear. (*) The card landed on after a jump must be proper for com- bining.