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won't renew it. <br>
won't renew it. <br>
Told her of the contracts for <u>TAM-BIT</u> and <u>TAKE-5</u>. She was pleased.
Told her of the contracts for <u>TAM-BIT</u> and <u>TAKE-5</u>. She was pleased.
To Arthur's after work. Wald there too. <br>
Showed them <u>TEMPO</u>, <u>INTERPLAY</u>, and <u>ODD OR EVEN</u>. They  cared for them in that order, but weren't crazy about any of them. <br>
They showed me a new version of <u>PARIS</u>. when 3 play the 32 card <br>
High Deck is used. Three rounds are played with each player in turn <br>
playing with a dummy accross from him. Each player is dealt 2 cards <br>
and two are placed face down for the dummy. The player to the <br>
dummy's right leads to the first trick. Then the dummy <br>
is opened and a card played from it, etc. House has no <br>
bearing and there is never a necessity to follow the lead. <br>
The highest card of the hierarchy led (minor or major) <br>
wins the trick. If a tie, first led wins. <br>
A "revolution" is playing the companion minor to the last <br>
preceding card, if that one was winning the trick so far. A  <br>
"suppression" is a similar playing of a major on a minor. This can <br>
be repeated. Thus a trick can consist of S-P-S-P <s>any houses</s> <br>
(any mixture of houses) and is won by the final priest. <br>
<s>The hand is finish</s> At the beginning of the game 4 cards are <br>
placed face up on the table. After a trick the winner takes <br>
any one of those into his hand. Another is faced from the <br>
deck and the next player chooses one. Etc. <br>
The game is over when a trick is won by a "revolution" or <br>
"suppression". If not won in this way the player (or team) <br>
taking the last trick wins. <br>
Only the winner (or winning team) scores. The first <br>
(cont. on 6/19)