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To Felicia. Brought her <u>THE RIGHT CONNECTIONS</u>. <br>
To Felicia. Brought her <u>THE RIGHT CONNECTIONS</u>. <br>
Saw <u>THE CHARGE OF THE LIGHT BRIGADE</u> This is a beautiful model  <br>
Saw <u>THE CHARGE OF THE LIGHT BRIGADE</u> This is a beautiful model  <br>
of a very expensive game. There is a bound about 8x20  <br>
of a very expensive game. There is a bound about 8x20 [illegible crossed out] <br>
spaces in size, 8 <s>guns</s> cannons are set up at one short end, representing  <br>
spaces in size, 8 <s>guns</s> cannons are set up at one short end, representing  <br>
the Russians. At the other end there are about zo horse pieces, representing the British cavalry. The British move as many spaces as they have aaval ry preces left. Moves are orthogonal on diagonal and can be taken by as many
the Russians. At the other end there are about 20 horse pieces, representing <br>
pieces as desired. After each turn by the British the Russians actuate a switch that lights up 4 spaces in a square (and also gives
the British cavalry. The British move as many spaces as they have cavalry  <br>
gun sounds). Any cavalry pieced in a lighted Squared is killed and the horse is turned oven, This space cannot be entered on passed over. When a Cavalry piece passes over the center line it must stop and the rest of the move must be used in moving man from the
pieces left. Moves are orthogonal on diagonal and can be taken by as many <br>
starting position (where they are sufe against being hit), When a cavalry piece lands on a gun space, that gun is removed and the cavalry piece remains there until all remaining cavalry pieces have occuppied gun spaces. The player then has one more move to capture the remaining guns. Guns can only be captured from the front. Thing at least 6 cavalry pieces must remain to finish up the gamei (This is not very clear in the rules.)
pieces as desired. After each turn by the British the Russians actuate <br>
a switch that lights up 4 spaces in a square (and also gives <br>
gun sounds). Any cavalry piece in a lighted square is killed and the <br>
horse is turned over. This space cannot be entered on passed over. When a <br>
cavalry piece passes over the center line it must stop and the rest <br>
of the move must be used in moving men from the starting position <br>
(where they are sufe against being hit). When a cavalry piece <br>
lands on a gun space, that gun is removed and the cavalry piece remains <br>
there until all remaining cavalry pieces have occuppied gun spaces. The <br>
player then has one more move to capture the remaining guns. Guns can <br>
only be captured from the front. Thus at least 6 cavalry pieces must <br>
remain to finish up the game. (This is not very clear in the rules.) <br>
Some further points. There are four officers among the cavalry when the last is killed the Russians get an extra shot. The lighting of the a spaces is set up so that it is completely random. The game, as history says, favors the Russiaus and playens alternate sides,
Some further points. There are four officers among the cavalry when the last is killed the Russians get an extra shot. The lighting of the a spaces is set up so that it is completely random. The game, as history says, favors the Russiaus and playens alternate sides,
Felicia said she might show some things to co-s. She also asked who was the man in charge of development at Schapen, Looked it up and called her in evening - Jim Garrity,...
Felicia said she might show some things to co-s. She also asked who was the man in charge of development at Schapen, Looked it up and called her in evening - Jim Garrity,...