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153rd day - 212 days to come | 153rd day - 212 days to come | ||
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BB typed the rules for <u>THE RIGHT CONNECTIONS</u> and proof-read them with | BB typed the rules for <u>THE RIGHT CONNECTIONS</u> and proof-read them with Dale before I got up. Ran off reproductions at lunch. <br> | ||
Dale before I got up. Ran off reproductions at lunch. | |||
Called Barbara to tell her that I finished the proof-reading | Called Felicia to confirim date for this afternoon. | ||
To Felicia Brought her <u>THE RIGHT CONNECTIONS</u>. | Called Barbara to tell her that I finished the proof-reading. She <br> | ||
Saw <u>THE CHARGE OF THE LIGHT BRIGADE</u> This is a beautiful model of a very expensive game. There is a bound about 8x20 spaces in size, 8 | wanted me to send it over but I insisted that we had to go over it <br> | ||
pieces as desired. After each turn by the British the Russians actuate a switch that lights up 4 spaces in a square (and also gives | together. I'll go there Thursday at lunch. <br> | ||
gun sounds). Any cavalry | Barbara said that the release came from Arthur. | ||
starting position (where they are sufe against being hit) | |||
Some further points | To Felicia. Brought her <u>THE RIGHT CONNECTIONS</u>. <br> | ||
Felicia said she might show some things to | Saw <u>THE CHARGE OF THE LIGHT BRIGADE</u> This is a beautiful model <br> | ||
Felicia would like a larger game record form with larger spaces | of a very expensive game. There is a bound about 8x20 [illegible crossed out] <br> | ||
Red, a letter from Warren Buell | spaces in size, 8 <s>guns</s> cannons are set up at one short end, representing <br> | ||
that only the afternoon of | the Russians. At the other end there are about 20 horse pieces, representing <br> | ||
the British cavalry. The British move as many spaces as they have cavalry <br> | |||
pieces left. Moves are orthogonal on diagonal and can be taken by as many <br> | |||
pieces as desired. After each turn by the British the Russians actuate <br> | |||
a switch that lights up 4 spaces in a square (and also gives <br> | |||
gun sounds). Any cavalry piece in a lighted square is killed and the <br> | |||
horse is turned over. This space cannot be entered on passed over. When a <br> | |||
cavalry piece passes over the center line it must stop and the rest <br> | |||
of the move must be used in moving men from the starting position <br> | |||
(where they are sufe against being hit). When a cavalry piece <br> | |||
lands on a gun space, that gun is removed and the cavalry piece remains <br> | |||
there until all remaining cavalry pieces have occuppied gun spaces. The <br> | |||
player then has one more move to capture the remaining guns. Guns can <br> | |||
only be captured from the front. Thus at least 6 cavalry pieces must <br> | |||
remain to finish up the game. (This is not very clear in the rules.) <br> | |||
Some further points: There are four officers among the cavalry. When <br> | |||
the last is killed the Russians get an extra shot. The lighting of the 4 <br> | |||
spaces is set up so that it is completely random. The game, as <br> | |||
history says, favors the Russians and playens alternate sides. <br> | |||
Felicia said she might show some things to CO-5. She also <br> | |||
asked who was the man in charge of development at Schaper. <br> | |||
Looked it up and called her in evening - Jim Garrity. <br> | |||
Felicia would like a larger game record form with larger spaces. <br> | |||
Told her I'd draw one up and run off blueprints (black & whites - <br> | |||
that is). | |||
Red, a letter from Warren Buell. <s>He'll be in town weekend starting | |||
6/6 I wrote him saying that only the afternoon of 6/7 is available but would love to see him then. </s> | |||
probably be here June 7th | probably be here June 7th | ||