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[Diagram of a 5 x 5 grid. The top row is filled: R-G-R-G-R. The second row: R-G-R. The third row has an R in the center square and the fourth row has a G in the center square.]
[Diagram of a 5 x 5 grid. The top row is filled: R-G-R-G-R. The second row: R-G-R. The third row has an R in the center square and the fourth row has a G in the center square.]


Make jumps, the IRIGIRIGRI jumpina piece being of a different color design than the jumped F LRGRL when a piece is jumped it is turned over and since the white
Make jumps, the jumping piece being of a different color design than the jumped.  When a piece is jumped it is turned over (and since the white <br>
side is not known at the start you don't know what will show up), win by getting all white sides up, on the way a piece may be reversed numerous times. The basic rules allow diagonal
side is not known at the start, you don't know what will show up).  <br>
jumps as well as orthogonal. A harder game is with only Orthogonal jumps allowed...
Win by getting all white sides up. On the way a piece may   <br>
be reversed numerous times. The basic rules allow diagonal <br>
jumps as well as orthogonal. A harder game is with only   <br>
orthogonal jumps allowed.


At Bloomingdale's picked up a Creative Playthings Cataloq. Has a <u>MANCALA</u>
At Bloomingdale's picked up a Creative Playthings Cataloq. Has a <u>MANCALA</u>
variation't called <u>PITFALL</u> (Told Alice about it, because of Connon's game. She already knew.)
variation called <u>PITFALL</u> (Told Alice about it, because of Connor's game. She already knew.)
(cont. on 12/9)
(cont. on 12/9)