This revision marked as completed.
This revision marked as approved.
Line 23: Line 23:
[Diagram of 10 rectangilar shapes with the letters R and G placed above and below. There is a dashed line in the center separating them into two groups of five.]
[Diagram of 10 rectangilar shapes with the letters R and G placed above and below. There is a dashed line in the center separating them into two groups of five.]


<s>One player takes 5 pieces which have 3 red and 2 green designs on the white</s>
<s>One player takes 5 pieces which have 3 red and 2 green designs on the white</s>
Each player takes a set of 5 (as divided). Each player in turn places  <br>
Each player takes a set of 5 (as divided). Each player in turn places  <br>
a pc., with his side up, on the board. Once a piece is down a player  <br>
a pc., with his side up, on the board. Once a piece is down a player  <br>
Line 31: Line 31:
the player can move a green design piece instead. If the same jump is still  <br>
the player can move a green design piece instead. If the same jump is still  <br>
around on subsequent moves, the player is not compelled to either jump or make another green move.  <br>
around on subsequent moves, the player is not compelled to either jump or make another green move.  <br>
A player wins when he gets a now of 5 with his color on top with the designs in order R-G-R-G-R. The last piece must be moved into place hot put on, If opponent tries to stop a row of 4 from being completed, he must use a properly colored design to maintain the alternate pattern. (Not sure if I have it 100% correct, but pretty close.)
A player wins when he gets a row of 5 with his color on top with the   <br>
& it must be moved. There is also a solitaire which seems more interesting. The ten pieces
designs in order R-G-R-G-R. The last piece must be moved into place,  <br>
are placed, black side up in the pattern as shown, Make jumps, the IRIGIRIGRI jumpina piece being of a different color design than the jumped F LRGRL when a piece is jumped it is turned over and since the white
not put on. If opponent tries to stop a row of 4 from being completed, he must   <br>
side is not known at the start you don't know what will show up), win by getting all white sides up, on the way a piece may be reversed numerous times. The basic rules allow diagonal
use a properly colored design to maintain the alternate pattern & it must be moved.. (Not sure if I have it 100% correct, but pretty close.) <br>
jumps as well as orthogonal. A harder game is with only Orthogonal jumps allowed...
There is also a solitaire which seems more interesting. The ten pieces <br>
are placed, black side up, in the pattern as shown.
 
[Diagram of a 5 x 5 grid. The top row is filled: R-G-R-G-R. The second row: R-G-R. The third row has an R in the center square and the fourth row has a G in the center square.]
 
Make jumps, the jumping piece being of a different color design than the jumped.  When a piece is jumped it is turned over (and since the white <br>
side is not known at the start, you don't know what will show up).  <br>
Win by getting all white sides up. On the way a piece may   <br>
be reversed numerous times. The basic rules allow diagonal <br>
jumps as well as orthogonal. A harder game is with only   <br>
orthogonal jumps allowed.


At Bloomingdale's picked up a Creative Playthings Cataloq. Has a <u>MANCALA</u>
At Bloomingdale's picked up a Creative Playthings Cataloq. Has a <u>MANCALA</u>
variation't called <u>PITFALL</u> (Told Alice about it, because of Connon's game. She already knew.)
variation called <u>PITFALL</u> (Told Alice about it, because of Connor's game. She already knew.)
(cont. on 12/9)
(cont. on 12/9)