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[Diagram of 10 rectangilar shapes with the letters R and G placed above and below. There is a dashed line in the center separating them into two groups of five.] | [Diagram of 10 rectangilar shapes with the letters R and G placed above and below. There is a dashed line in the center separating them into two groups of five.] | ||
<s>One player takes 5 pieces which have 3 red and 2 green designs on the white</s> | |||
Each player takes a set of 5 (as divided). Each player in turn places a pc., with his side up on the board Once a piece is down a player in subsequent turns may either place another piece or move one already down, by a king's | <s>One player takes 5 pieces which have 3 red and 2 green designs on the white</s> | ||
the player can move a green design piece instead. If the same jump is still | Each player takes a set of 5 (as divided). Each player in turn places <br> | ||
A player wins when he gets a | a pc., with his side up, on the board. Once a piece is down a player <br> | ||
in subsequent turns may either place another piece or move one already <br> | |||
are placed, black side up in the pattern as shown | down, by a king's move. A player can jump an opponent's piece, which is <br> | ||
side is not known at the start you don't know what will show up) | removed, turned and can be used by the capturer. A jump must be made unless <br> | ||
jumps as well as orthogonal. A harder game is with only | the player can move a green design piece instead. If the same jump is still <br> | ||
around on subsequent moves, the player is not compelled to either jump or make another green move. <br> | |||
A player wins when he gets a row of 5 with his color on top with the <br> | |||
designs in order R-G-R-G-R. The last piece must be moved into place, <br> | |||
not put on. If opponent tries to stop a row of 4 from being completed, he must <br> | |||
use a properly colored design to maintain the alternate pattern & it must be moved.. (Not sure if I have it 100% correct, but pretty close.) <br> | |||
There is also a solitaire which seems more interesting. The ten pieces <br> | |||
are placed, black side up, in the pattern as shown. | |||
[Diagram of a 5 x 5 grid. The top row is filled: R-G-R-G-R. The second row: R-G-R. The third row has an R in the center square and the fourth row has a G in the center square.] | |||
Make jumps, the jumping piece being of a different color design than the jumped. When a piece is jumped it is turned over (and since the white <br> | |||
side is not known at the start, you don't know what will show up). <br> | |||
Win by getting all white sides up. On the way a piece may <br> | |||
be reversed numerous times. The basic rules allow diagonal <br> | |||
jumps as well as orthogonal. A harder game is with only <br> | |||
orthogonal jumps allowed. | |||
At Bloomingdale's picked up a Creative Playthings Cataloq. Has a <u>MANCALA</u> | At Bloomingdale's picked up a Creative Playthings Cataloq. Has a <u>MANCALA</u> | ||
variation | variation called <u>PITFALL</u> (Told Alice about it, because of Connor's game. She already knew.) | ||
(cont. on 12/9) | (cont. on 12/9) |