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12/9
12/9 <br>
TUESDAY
12/11 <br>
DECEMBER
12/12 <br>
12/12
TUESDAY 10 DECEMBER 1968 <br>
To Bloomingdale's,
345th day - 21 days to come  
goooodololoko
----
1968
To Bloomingdale's. In stationery dep't saw <u>ALPHABOK</u> (Springbok). There is a board as shown and 200 small letter Squares consisting of 66 vowels and 134 consonant - prorated according to their frequency.  
345th day - 21 days to come In stationery dep't saw ALPHABOK (springbok). There is a bound
 
as shown and 200 small letter Squares consisting of 66 vowels and 134 consonant - provated according to
[Large Diagram of two grids - each has 13 rows and 10 columns. The leftmost column in each is populated with circles. The rest are empty.]
their frequency. There is a booklet with quite a few proverbs with
 
26 on 25 letters in each, po A Solitaire game player picks one of the proverbs and spells it out in
There is a booklet with quite a few proverbs with <br>
the circles object ist use all 200 letters in words of from 5 to so letters long..
26 or 25 letters in each. <s>A player</s> A solitaire game.Player picks one <br>
SELEB
of the proverbs and spells it out in <br>
On the other'bank addition there are red
the circles. Object is to use all   <br>
Saw TURNCOATO ( Annscott - in England). There is a 5*5 board and to pieces
200 letters in words of from 5 to <br>
which are black on one side and white
10 letters long.
on the other. In addition there are red RR TORREGRR & green designs on the top sides, an
 
ranged as shown, Cheeth takega preeenbrithe trave
 
r enelyn ottore hite Each player takes a set of 5 (as divided). Each player in turn places a pc., with his side up on the board Once a piece is down a player in subsequent turns may either place another piece or move one already down, by a king's more. A player can jump an opponent's piece, which is removed turned and can be used by the capturer. A jump must be made unless
Saw <u>TURNCOAT</u> (Annscott - in England). There is a 5x5 board and 10 pieces
the player can move a green design piece instead. If the same jump is still. around on subsequent moves, the player is not compelled to either jump or make another green move,
which are black on one side and white on the other. In addition there are red <br>
A player wins when he gets a now of 5 with his color on top with the designs in order R-G-R-G-R. The last piece must be moved into place hot put on, If opponent tries to stop a row of 4 from being completed, he must use a properly colored design to maintain the alternate pattern. (Not sure if I have it 100% correct, but pretty close.)
& green designs on the top sides, arranged as shown.
& it must be moved. There is also a solitaire which seems more interesting. The ten pieces
 
are placed, black side up in the pattern as shown, Make jumps, the IRIGIRIGRI jumpina piece being of a different color design than the jumped F LRGRL when a piece is jumped it is turned over and since the white
[Diagram of 10 rectangilar shapes with the letters R and G placed above and below. There is a dashed line in the center separating them into two groups of five.]
side is not known at the start you don't know what will show up), win by getting all white sides up, on the way a piece may be reversed numerous times. The basic rules allow diagonal
 
jumps as well as orthogonal. A harder game is with only Orthogonal jumps allowed...
<s>One player takes 5 pieces which have 3 red and 2 green designs on the white</s> 
At Bloomingdale's picked up a Creative play things Cataloq. Has ū MANICALA
Each player takes a set of 5 (as divided). Each player in turn places   <br>
variation't called PITFALL (Told Alice about it, because of Connon's game. She already knew.)
a pc., with his side up, on the board. Once a piece is down a player   <br>
in subsequent turns may either place another piece or move one already   <br>
down, by a king's move. A player can jump an opponent's piece, which is   <br>
removed, turned and can be used by the capturer. A jump must be made unless <br>
the player can move a green design piece instead. If the same jump is still   <br>
around on subsequent moves, the player is not compelled to either jump or make another green move.  <br>
A player wins when he gets a row of 5 with his color on top with the   <br>
designs in order R-G-R-G-R. The last piece must be moved into place,  <br>
not put on. If opponent tries to stop a row of 4 from being completed, he must   <br>
use a properly colored design to maintain the alternate pattern & it must be moved.. (Not sure if I have it 100% correct, but pretty close.) <br>
There is also a solitaire which seems more interesting. The ten pieces <br>
are placed, black side up, in the pattern as shown.
 
[Diagram of a 5 x 5 grid. The top row is filled: R-G-R-G-R. The second row: R-G-R. The third row has an R in the center square and the fourth row has a G in the center square.]
 
Make jumps, the jumping piece being of a different color design than the jumped.  When a piece is jumped it is turned over (and since the white <br>
side is not known at the start, you don't know what will show up).  <br>
Win by getting all white sides up. On the way a piece may   <br>
be reversed numerous times. The basic rules allow diagonal <br>
jumps as well as orthogonal. A harder game is with only   <br>
orthogonal jumps allowed.
 
At Bloomingdale's picked up a Creative Playthings Cataloq. Has a <u>MANCALA</u>
variation called <u>PITFALL</u> (Told Alice about it, because of Connor's game. She already knew.)
(cont. on 12/9)
(cont. on 12/9)