1968_Sackson_329_November 06.jpg: Page #1
Original title: 1968_Sackson_329_November 06.jpg

Transcription
WEDNESDAY 6 NOVEMBER 1968 311th day - 55 days to come
Bought a Jiffy bag for sending CULBERTSON'S HOYLE and FUN WITH GAMES OF RUMMY to Lech.
Bought an 1969 game diary.
Got a check at Union Square Savings Bank for I-S share of 3M royalty.
Thinking of three possible pencil games. 1) Just a germ of a GAME idea. Players take turns putting a string of figures on a grid. Certain relationships between the figures allows placing. One who places most wins. 2) JOUST. Players start from two opposite corners of a grid. Move by a knight move and place numbers for each move up to (say) 5 and then repeating. Can't put two of the same number next to each other. Last to place a number wins. To get different conditions players can start with any one of the five numbers. 3) MONDRIAN. Make an 8 x 8 grid and then
[diagram of 8 x 8 grid with overlapping rectangles drawn]
superimpose as many independent squares rectangles as is
possible for any given starting position.
2 play. First places one mark (O). Next player
places two marks (X). Then in turn players
place two marks each. A mark must be placed
next to an opponent's mark, including diagon-
ally. If a player can place only one or no piece
the rest or all of the turn is lost.
[crossed out] If the last played mark of a player's
turn (a player may stop after placing one mark if desired) completes
one or more, and every possible rectangle is considered, rectangles
the marks are counted in each. The player with the greater num-
ber scores the number he has in the rectangle. In case of a tie the
player making the mark scores that rectangle.
Play till all spaces are filled, except the dead ones, blacked out
in the diagram. Most points wins.