Compare revisions: 1968_Sackson_322_October 30.jpg
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[Two diagrams. One shows a 15 x 15 grid divided into 17 regions of various shadings and sizes. There is rotational symmetry built off of a 3 x 3 group of squares at the center of the board. <br> | [Two diagrams. One shows a 15 x 15 grid divided into 17 regions of various shadings and sizes. There is rotational symmetry built off of a 3 x 3 group of squares at the center of the board. <br> | ||
The second diagram shows a hexagon divided equally into 6 regions. Starting at the top and moving clockwise the regions are are labeled 'Y, O, R, V, B, G'. Each region holds a different number of dots. (Y=1, O=2, R=3, V=4, B=5, G=6).] | The second diagram shows a hexagon divided equally into 6 regions. Starting at the top and moving clockwise the regions are are labeled 'Y, O, R, V, B, G'. Each region holds a different number of dots. (Y=1, O=2, R=3, V=4, B=5, G=6).] | ||
No plays can be made in any of the <br> | |||
cross hatched spaces. <br> | |||
When 4 play each takes one area. The <br> | |||
10 x 1 space at the edge is used by <br> | |||
the player of the space next to it <br> | |||
to place the unusable balls. The dotted <br> | |||
spaces can be used by any player both to louse up the opponent <br> | |||
and also to get rid of unusable balls. Object is to fill as <br> | |||
much of your space as possible and have as few surplus balls as <br> | |||
possible. Balls must be placed so that orthogonally they are <br> | |||
next to either balls of the same color or one of the two adjacent on <br> | |||
the color wheel. This is true of any balls placed regardless of <br> | |||
which boundaries are involved. <br> | |||
Players in turn shake two dice of different colors. One <br> | |||
tells which color, from the wheel, balls to take and the other tells <br> | |||
how many. A player can stop playing whenever he wishes. <br> | |||
(cont. on 10/28) |