Created page with "TUESDAY 8 OCTOBER 1968 <br> 282nd day - 84 days to come ---- Called Lee Horn. She said the interview with me is probably <br> still on, once the editor has some free time...."
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After work to Arthur's. Wald & then Claude there. <s>Art</s> <br>
After work to Arthur's. Wald & then Claude there. <s>Art</s> <br>
Arthur and Wald had a new game, BORDERLINE which <br>
Arthur and Wald had a new game, <u>BORDERLINE</u> which <br>
was a development of LAP. Each player makes a grid <br>
was a development of LAP. Each player makes a grid <br>
of 11 x 11 dots which are numbered from 1 to 11 along <br>
of 11 x 11 dots which are numbered from 1 to 11 along <br>
the top and lettered from A to K along the side. He draws <br>
the top and lettered from A to K along the side. He draws <br>
a continuous path orthogonally connecting the dots. <br>
a continuous path orthogonally connecting the dots. <br>
The line must start at one edge, must be between 10  <br>
and 20 turns and then end at an edge. It may not <br>
run along an edge. It must divide the field into two <br>
areas of 50 spaces each. <s>Players in turn</s>
The players then make a grid for solving the opponent's  <br>
line. In turn they call a coordinate and are told <br>
whether it is a miss (which is marked with an X), a  <br>
hit (marked with an O), or a corner (marked with a [square]). <br>
When a player believes he has the "borderline" he announces.  <br>
If the other player went 2nd he has one more chance. If <br>
a player has the correct "borderline", he scores one point for <br>
each corner in the line. If he is wrong the opponent scores <br>
10 points. (Played it twice. It is pleasant.)
Played PATTERNS II. They liked the basic idea tremendously <br>
but as we played a round of 4 the scoring fell down <br>
in a few cases. Later in evening came up with the following <br>
scoring which I think pretty much takes care of the  <br>
problems. <br>
Each player is scored only on the places he marks <br>
( ). Scores + 1 for a correct guess and -1 for a mistake <br>
and can end up with a minus score. If he doesn't see <br>
any pattern at all he makes no guesses and scores 0. <br>
The "designer" scores twice the difference between the <br>
high score and the low score, even if below 0. Foe each <br>
player who made no guesses the designer is given a  <br>
penalty of 5 points.
Called Felicia during day and told her I'd bring <br>
<u>EXECUTIVE DECISION</u> to them Friday.