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9/20
9/20 <br>
SATURDAY 21 SEPTEMBER 1968
SATURDAY 21 SEPTEMBER 1968 <br>
Ember Day
Ember Day <br>
St. Matthew, Evangelist  
St. Matthew, Evangelist   <br>
265th day - 101 days to come
265th day - 101 days to come <br>
----
----
Went over <u>BATTA HAI</u> and <u>PRO SOCCER GAME</u> and placed them on
the shelves.


went over BATTA HAIO and
Worked on <u>EXECUTIVE DECISION</u> material.
shelves
 
pro SOCCER GAME and placed them on
Fay Baker called. She will be finishing her book in about a <br>
the
month and wants to get to work on the TV games again particularly  <br>
| Worked on EXECUTIVE DECISIONo material, 1 Fay Baker called she will be finishing her book in about a
<u>TREASURE HUNT</u>. I told her that I would be much too busy  <br>
mouth and wants to get to work on the tv games again particular
with my book. She said she respected that, but wants me to   <br>
ly TREASURE HUNT" I told her that I would be much too busu. with my book, she said she respected that, but wants me to think about having the audience participate by pushing buttons....
think about having the audience participate by pushing buttons,  <br>
in my spare time. Worked out the details for the game MONOPOLY SQUARESO and
in my spare time.  
played it with Jenny & Miriam Fredericks with the rules as follow Draw an 8 x 8 grid. Head the columns with red numbers from eneto I to 8 and the rows with black numbers from 1 to 8.
 
Two to 6 can play Divide a set of chips (50 white. 25 red, 25 blue ) worth 1-5-10) equally between the players, discauding those that don't divide ennally
Worked out the details for the game <u>MONOPOLY SQUARES</u> and <br>
Use a deck of cards, cut for first players in turn draw cards until they have at least one numbered black and one numbered. red card, in other words a player will have one of one color and Lor more of the other color) Picture cards as drawn are placed face up in front of the player. . After all players have their hands players in turn play... a red and a black numbered card to indicate a square on the beard as & los are wild in their color if the player plays an empty space he places his initials in it, it he plays a space owned by an opponent he must pay rent The rent is determined by counting the number of spaces the .
played it with Jerry & Miriam Fredericks with the rules as   <br>
Player owns in the n orthogonally connected group to which... the space belongs. This is multiplied by a factori determined by the suit of the played cards. The factor is worked out by assigning a value of 1 to the minor suits & & & and a value of Z to the maior suits Multiply the values of the two cards... (thus & f gives a factor of t'i and 4 & ♡ gives a factor of of 4.) If a player plays in his own space he puts a circle in it... If he chooses to, on is forced to play in a space a second time he looses the space and erases his initial and the circle... The space can now be claimed in the usual manner.
follow. Draw an 8 x 8 grid. Head the columns with red numbers   <br>
After playing the player draws from the deck until he again. has at least one numbered red a black card, when exhausted the used cards are the shuttled and reused.
from <s>one to</s> 1 to 8 and the rows with black numbers   <br>
when a player plays on another players space he may after paying veut buy the space . Picture cards are used for busing... A zack is worth i, a queen 2, aking 3, The bayer pays the owner
from 1 to 8. <br>
Pont for each orthogonally connected space in the group... If he has to use a value too high he does not receive change. The original owner gets the picture cards and a can then
Two to 6 can play Divide a set of chips (50 white,  <br>
(cont, on 9/20)
25 red, 25 blue, worth 1-5-10) equally between the players,   <br>
discarding those that don't divide equally  <br>
Use a deck of cards. Cut for first. Players in turn draw cards   <br>
until they have at least one numbered black and one numbered <br>
red card. (In other words a player will have one of one color   <br>
and 1 or more of the other color.) Picture cards as drawn are   <br>
placed face up in front of the player.   <br>
After all players have their hands, players in turn play <br>
a red and a black numbered card to indicate a square on the   <br>
board 9's & 10's are wild in their color. If the player plays   <br>
an empty space he places his initials in it. If he plays   <br>
a space owned by an opponent he must pay rent. The   <br>
rent is determined by counting the number of spaces the <br>
player owns in the orthogonally connected group to which <br>
the space belongs. This is multiplied by a factor determined by   <br>
the suit of the played cards. The factor is worked out by   <br>
assigning a value of 1 to the minor suits [diamond] & [club] and a value of   <br>
2 to the maior suits. Multiply the values of the two cards <br>
(Thus [diamond] & [club] gives a factor of 1 and [spades] & ♡ gives a factor of of 4.)
If a player plays in his own space he puts a circle in it. <br>
If he chooses to, or is forced to play in a space a second   <br>
time he loses the space and erases his initial and the circle. <br>
The space can now be claimed in the usual manner. <br>
After playing the player draws from the deck until he again <br>
has at least one numbered red a black card, when exhausted the   <br>
used cards are [crossed out] shuffled and reused. <br>
when a player plays on another players space he may, after   <br>
paying rent, buy the space . Picture cards are used for buying. <br>
A jack is worth 1, a queen 2, a king 3. The buyer pays the owner <br>
1 point for each orthogonally connected space in the group. <br>
If he has to use a value too high he does not receive change.   <br>
The original owner gets the picture cards and can then <br>
(cont. on 9/20)