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241st day - 125 days to come | 241st day - 125 days to come | ||
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Felicia called. The toy <s>own</s> store owner whose catalog they | Felicia called. The toy <s>own</s> store owner whose catalog they <br> | ||
are preparing asked about <u>HIDE 'N THIEF</u>. I told | are preparing asked about <u>HIDE 'N THIEF</u>. I told her it <br> | ||
that he hasn't sold an Eduplaytional game yet. They are overpriced even | was a children's game by Whitman. The store owner says <br> | ||
that he hasn't sold an Eduplaytional game yet. They are <br> | |||
overpriced even tho he has a fancy store. And he hates <br> | |||
the packaging. | |||
Finished reading <u>THE COMPLEAT STRATEGYST</u>, which I borrowed from | To Macy's at lunch time, Bought <u>PSYCHE-PATHS</u>. Looked <br> | ||
at <u>THE IMPOSSIBLE GAME</u> & <u>AD-DIC'TION</u> to clear up some <br> | |||
questions (see 8/13). Looked at <u>TRAFFIC</u>. (Lowe) <br> | |||
<u>MONOPOLY</u> imitation. Own garages and gas stations. Collect <br> | |||
more for having a chain. Can buy any car you want <br> | |||
at start and trade it for a better one - giving cash <br> | |||
also - when want to, or can have two cars (can't remember <br> | |||
advantage). [crossed out] Start with a certain amount of <br> | |||
debt which must be payed off in installments each <br> | |||
time go around the path. (I'll have to look at this again.) <br> | |||
Told Mrs. Nichols 'hat <u>BAZAAR</u> & <u>CASE OF THE ELUSIVE ASSASSIN</u> which they had, were mine, she said that <u>MURDER ON THE ORIENT EXPRESS</u> did very well at X'mas Also that <u>ACQUIRE</u> is selling well. | |||
Finished reading <u>THE COMPLEAT STRATEGYST</u>, which I borrowed from <br> | |||
Claude. Regular analysis of simple games. It gives the rules of <br> | |||
<u>MORRA</u> (the Italian finger game), and then gives a game theory <br> | |||
strategy, the rules : - <br> | |||
2 play. Each player extends some fingers and, simultaneously, <br> | |||
guesses how many the enemy is extending. The number <br> | |||
he may extend is 1,2, or 3. If only one player guesses the <br> | |||
enemy digits successfully, the payoff to him is the total number <br> | |||
of digits extended on the play. Otherwise the payoff is zero. <br> | |||
Thus if Blue holds out 3 fingers and guesses 1, while Red holds <br> | |||
out 1 and guesses 2, Blue will win because he's right : he will win <br> | |||
4 units of payoff. [The proper strategy is to mix the following <br> | |||
3 strategies in proportion 5:4:3. Extend I1and guess 3. extend <br> | |||
2 and guess 2 ; extend 3 and guess 1.] |