Compare revisions: 1968_Sackson_259_August 28.jpg
Line 2: | Line 2: | ||
241st day - 125 days to come | 241st day - 125 days to come | ||
---- | ---- | ||
Felicia called. The toy <s>own</s> store owner whose catalog they | Felicia called. The toy <s>own</s> store owner whose catalog they <br> | ||
are preparing asked about <u>HIDE 'N THIEF</u>. I told | are preparing asked about <u>HIDE 'N THIEF</u>. I told her it <br> | ||
that he hasn't sold an Eduplaytional game yet. They are overpriced even | was a children's game by Whitman. The store owner says <br> | ||
questions (see 8/13). Looked at <u>TRAFFIC</u>. (Lowe) | that he hasn't sold an Eduplaytional game yet. They are <br> | ||
overpriced even tho he has a fancy store. And he hates <br> | |||
the packaging. | |||
To Macy's at lunch time, Bought <u>PSYCHE-PATHS</u>. Looked <br> | |||
at <u>THE IMPOSSIBLE GAME</u> & <u>AD-DIC'TION</u> to clear up some <br> | |||
questions (see 8/13). Looked at <u>TRAFFIC</u>. (Lowe) <br> | |||
<u>MONOPOLY</u> imitation. Own garages and gas stations. Collect <br> | |||
more for having a chain. Can buy any car you want <br> | |||
at start and trade it for a better one - giving cash <br> | |||
also - when want to, or can have two cars (can't remember <br> | |||
advantage). [crossed out] Start with a certain amount of <br> | |||
debt which must be payed off in installments each <br> | |||
time go around the path. (I'll have to look at this again.) <br> | |||
Told Mrs. Nichols 'hat <u>BAZAAR</u> & <u>CASE OF THE ELUSIVE ASSASSIN</u> which they had, were mine, she said that <u>MURDER ON THE ORIENT EXPRESS</u> did very well at X'mas Also that <u>ACQUIRE</u> is selling well. | |||
Finished reading <u>THE COMPLEAT STRATEGYST</u>, which I borrowed from | Finished reading <u>THE COMPLEAT STRATEGYST</u>, which I borrowed from | ||
Clande. Regular analysis of simple games. It gives the rules of <u>MORRA</u> (the Italian finger game, and then gives a game theory strategy, the rules: ... 2 play. Each player extends some fingers and simultaneously guesses how many the enemy is extending. The number he may extend is 1,2, or 3, If only one player guesses the enemy digits successfully, the payoff to him is the total number of digits extended on the play. Otherwise the payoff is zero. Thus if Blue holds out 3 fingers and guesses I, while red holds out I and guesses 2 Blue will win because he's right he will win 4 units of pay off [ The proper strategy is to mix the following 3 strategies in proportion s:4:3 Extend I and guess 3. extend... 2 and guess 2 ; extend 3 and guess 1.] | Clande. Regular analysis of simple games. It gives the rules of <u>MORRA</u> (the Italian finger game, and then gives a game theory strategy, the rules: ... 2 play. Each player extends some fingers and simultaneously guesses how many the enemy is extending. The number he may extend is 1,2, or 3, If only one player guesses the enemy digits successfully, the payoff to him is the total number of digits extended on the play. Otherwise the payoff is zero. Thus if Blue holds out 3 fingers and guesses I, while red holds out I and guesses 2 Blue will win because he's right he will win 4 units of pay off [ The proper strategy is to mix the following 3 strategies in proportion s:4:3 Extend I and guess 3. extend... 2 and guess 2 ; extend 3 and guess 1.] |