This revision marked as completed.
This revision marked as approved.
Line 32: Line 32:
to the opponent. A player wins by moving one of his offensive pcs.  <br>
to the opponent. A player wins by moving one of his offensive pcs.  <br>
into the center of his chosen objective.
into the center of his chosen objective.
Each player in turn makes 7 moves on the same on different pes, in any combination. An offensive a pc, moves 1 space orthogonally in 6 nove. A defensive pc. moves a spaces orthoganally or diagonalling in a turn or may move one space if desired
Each player in turn makes 7 moves on the same or different pcs. in   <br>
When an offensive pc, meets an opponent's defensive per outside of and objective perimeter (in adiacent spaces I guess there is a minor conflict Each throws a die ( I think it is only one). If tie or defender lower the defensive pc, is removed from the board. It defender is tor 2 pts, higher the attacking pc, is returned to one of the starting positive If 3 or more the attacking pc, is removed, animiter When a offensive pc, moves into an objectiven that does not have a defensive A, in it and it is his actual objective and there would be no reason to move in otherwise unless it is the last move of a turn that brings him into the outside of the perimiter and he wants to lure some de fensive pcs, in he can move on to the center and wing the game. If there is one or more defensive pc, in the perimeter the offensive pc mast stop and wait for the other player to take a turn. The detange may more more defensive pes into the perimiter it he wishes. After his turn
any combination. An offensive [crossed out] pc. moves 1 space orthogonally in   <br>
a move. A defensive pc. moves 2 spaces orthoganally or diagonally in a   <br>
turn, or may move one space if desired.  <br>
When an offensive pc. meets an opponent's defensive pc. outside of an objective perimeter (in adiacent spaces, I guess) there is a minor conflict.  <br>
Each throws a die ( I think it is only one). If tie or defender lower   <br>
the defensive pc. is removed from the board. If defender is 1 or 2   <br>
pts. higher the attacking pc. is returned to one of the starting positions.  <br>
If 3 or more, the attacking pc. is removed.  <br>
When a offensive pc. moves into an objective perimeter that does not have a  
defensive pc. in it and it is his actual objective (and there would be   <br>
no reason to move in otherwise - unless it is the last move of a turn that   <br>
brings him into the outside of the perimiter and he wants to lure some   <br>
defensive pcs. in) he can move on to the center and wins the game. If there   <br>
is one or more defensive pc. in the perimeter the offensive pc. must stop   <br>
and wait for the other player to take a turn. The defense may move  <br>
more defensive pcs. into the perimiter if he wishes. After his turn <br>
(cont. on 8/12)
(cont. on 8/12)