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MONDAY 5 AUGUST 1968 218th day - 148 days to come


Jerry D'Arcey called me at work. He can't make it today. He'll call me tomorrow morning when he gets into Logan airport.

Drove to Salem alone and checked in at the Hawthorne Motor Hotel.


(cont. from 8/6) [8/6]

one I saw before. Now he has a luminescent ball which glows in the dark. This is rolled down an incline to lodge in one of a series of holes. When the hole is lighted with a provided flashlight the writing answers a ques- tion or gives a fortune. [Parker wasn't interested.] STINGER (The Twinson Co.) This is an adaptation of OH HELL for 3 (I think) to 6 players. There is one set of card with pictures of bees, from 1 to 10. There are 5 other sets from 1 to 10, each set in a different color. Use the stinger set and as many of the others so that there are 10 cards for each player. Play as in "Oh Hell". The bids are placed on a special number gadget shaped like a beehive. (Probably the bids are secret rather than open as in "Oh Hell". Didn't get the scoring.) [Parker wasn't interested.] CODE (The Twinson Co.) Each player has a pad of coding sheets on which he writes a message on a chosen topic. All use the same topic. (Example shows a message on the topic politics.) [Diagram of 8 x 5 grid, spelling out: Row 1: DOWN Row 2: WITH Row 3: RUMMY Row 4: REAGON Row 5: (no letters)] The messages are each player placed in a plastic coding device. Above each letter a cardboard square with a symbol can be placed to cover the letter. There are 20 different sym- bols and 10 of each. The same symbol must be placed over the same letter each time it occurs. Players in turn ask another player of their choice if a certain symbol is a certain letter. If not he is told and that ends his turn. If correct the player who asks the question gets all the squares of that symbol, exposing the letter below. In addition there is a spinner which each player spins before taking the rest of his turn. This allows him to ask a yes-no question, take an extra guess, or other things I didn't get. When a player thinks he knows the message he can state it. If right he gets all the remaining cover squares. (There must be a penalty for a wrong guess.) Player with the most squares at the end is the winner. (Fairly complete idea.) [Parker was inter- ested even tho it is direclty competative with their PROBE. Jerry left a copy there.] SCORE (By George Morse - Mechanical gadget by Jerry). This is an adaptation of POKER SQUARES for two players. Two small decks of cards are shuffled together and each player takes a batch (cont. on 8/4)