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7/26 SATURDAY 27 JULY 1968 209th day - 157 days to come


In Paramus saw : STUMP (MB) There is a ning with numbers I to to spaced around... • it in numerical onder. Mounted on the ring are two arrows which are movable and one points clockwise and one counter-clockwise. There is a deck of cards with numbers 1 to 40 To setup, two cards are turned from the deck and the arrows are set at these two numbers So that there is the least gap between the heads of the arrows, Each player gets a hand of 5 cards and then Players in turn draw a card from the deck and, if possible, play a card the corresponding to a number in the gap between the arrow. They end their that turn by playing a card and moving one of the arrows to that number, keeping the gap as Ismall as possible so that the next player has less chance of getting rid of a card... First to get rid of all his cards wins, 2 to 4 play in the deck there are several wild cards which can be used as any number, SITUATION 4 P. See picture in 1968 catalog. Players on teams place pieces of the sig saw puzzle pieces must start at the edge next to them and then move outward. when their airport is completely covered they may... make use of one of their paratroop pieces (how many ?) to place a jig Saw piece next to an opponent's sig saw piece... Once the tank field is covered the player inay place a tank on one of their jig Saw This stops the opponent from placing a sig saw po, next to the tank. Tanks can only get across the river on a players onn bridge. If both players have tanks bearing on the same emptor ...Jig saw space that space cannot be filled Bridges can be placed when a players sig saw.pes, are on both abutments Continue playing until board is covered on only blocked spaces are left. Scoring is based on covering certain key areas. When covered the playen places al flag on them. A player also sloves for staces placing a bridge leach player has two). player also stores for completely covering one of the 32 grids on the board, "Fairly complete idea... STAR TREK (Ideal) A large quadrille board with space features. Didn't look at rules, will have to look at again. WHOOPS (Aurora) 12 or 16 large sized cup shaped plastic pcs. each one numbered on the bottom. These & Number are set up in a given pattern and spacing players in turn start at one end and stepping only on the tops, move around and try to pick up the cups numerical order. stop when touch the floor. (Rough idea.) (cont. on 7/26)