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WEDNESDAY 17 JULY 1968 199th day - 167 days to come


Decided to subscribe to TOYS AND NOVELTIES magazine. Called but they had sold the magazine to:- Ogibway Press Inc. Ogibway Bldg. Duluth, Minn. 55802 The rate is still $4 for 3 years.

In telephone book saw listing for "Games by Sonwell, Inc." Called the number but the girl, an answering service I believe, said there was no such company. The telephone book is a year old.

Spoke to Claude and arranged to meet to eat Friday before the N.Y.G.A. meeting.


(cont. from 7/19) [7/19] Arthur & Wald showed ALCHEMY and played out the game included. The High Deck is put out in an imagined 8 x 8 grid as shown. The C [asterisk], C [up arrow], S [up arrow], S [asterisk] are

[diagram of 8 x 8 grid. From top row to bottom row: Row 1: L [circle], L [asterisk], F [circle], F [asterisk], (blank), (blank), M [trapezoid], L [trapezoid] Row 2: M [circle], M [asterisk], C [circle], C [asterisk], (blank), (blank), M [up arrow], L [up arrow] Row 3: (blank), (blank), (blank), (blank), (blank), (blank), C [trapezoid], F [trapezoid] Row 4: (blank), (blank), (blank), (blank), (blank), (blank), C [up arrow], F [up arrow] Row 5: P [up arrow], S [up arrow], (blank), (blank), (blank), (blank), (blank), (blank) Row 6: P [trapezoid], S [trapezoid], (blank), (blank), (blank), (blank), (blank), (blank) Row 7: K [up arrow], V [up arrow], (blank), (blank), S [asterisk], S [circle], V [asterisk], V [circle] Row 8: K [trapezoid], V [trapezoid, (blank), (blank), P [asterisk], P [circle], K [asterisk], K [circle]]


temporarily placed face down and a player draws 1. He plays the color he draws and if a "S" he plays first and if a "C" he plays second. A player moves in one of two ways. A short jump of one of his pcs. over any other of his pcs. The space landed on must be empty or must have an an enemy pc. which com- bines with the jumping pc. Combinations can be made between equal or adjacent ranks or be- tween corresponding majors & minors (K & V, etc.). The moving pc. lands on top and the lower pc. is, effectively, out of the game. The second way of playin moving is by combining two pieces, of a player's which are on the same orthogonal line with no pieces between or which are at the corners of an other- wise empty rectangle. The moving pc. must land on an enemy piece. When a player cannot move he has lost. In the following sample game a single line means the upper pc. jumps over the lower and a si double line means the upper pc. lands on top of the lower pc. (What about a jump ending in a combination?)

(cont. on 7/13)