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WEDNESDAY 17 JULY 1968 199th day - 167 days to come
Decided to subscribe to TOYS AND NOVELTIES magazine. Called but they had sold the magazine to:- Ogibway Press Inc. Ogibway Bldg. Duluth, Minn. 55802 The rate is still $4 for 3 years.
In telephone book saw listing for "Games by Sonwell, Inc." Called the number but the girl, an answering service I believe, said there was no such company. The telephone book is a year old.
Spoke to Claude and arranged to meet to eat Friday before the N.Y.G.A. meeting.
(cont. from 7/19) [7/19]
Arthur & Wald showed ALCHEMY and played out the
game included. The High Deck is put out in an
imagined 8 x 8 grid as shown. The C [asterisk], C [up arrow], S [up arrow], S [asterisk] are
temporarily placed face down and
a player draws 1. He plays the
color he draws and if a "S" he
plays first and if a "C" he plays
second.
A player moves in one of two ways.
A short jump of one of his pcs.
over any other of his pcs. The
space landed on must be empty
or must have an an enemy pc. which com-
bines with the jumping pc.
Combinations can be made between
equal or adjacent ranks or be-
tween corresponding majors &
minors (K & V, etc.). The moving
pc. lands on top and the lower
pc. is, effectively, out of the
game.
The second way of playin moving is by combining two pieces,
of a player's which are on the same orthogonal line with
no pieces between or which are at the corners of an other-
wise empty rectangle. The moving pc. must land on an enemy piece.
When a player cannot move he has lost.
In the following sample game a single line means the
upper pc. jumps over the lower and a si double line means
the upper pc. lands on top of the lower pc. (What about a
jump ending in a combination?)
(cont. on 7/13)