Notes for 1968_Sackson_196_June 26.jpg: Page #1
Original title: 1968_Sackson_196_June 26.jpg

Transcription
WEDNESDAY 26 JUNE 1968 178th day - 188 days to come
Called Melmick about TOTALLY-- . Try again Friday.
Called Nick Politis. Not in. Spoke to Bill Bentzin. He'll leave a message for Nick to call me Friday.
LOKI came. Not too good. Basically a chase game.
(cont. from 6/28) [6/28] other players. He may also, if he wishes, trade cards with either of the other players. Players start with 10 chips. Game is over when 1 loses all his chips.
Arthur and Wald played a game of their new expanded AFRICAN CHESS. Each player has 27 pcs., one of which is a "touchstone." This is set up in the center, as shown.
[diagram of 13 x 13 grid; top half contains three rows of 9 white circles; bottom half contains three rows of 9 black circles]
A move starts with gathering pieces together. One or more pcs. in a space can gather a single piece from any of the 8 adjoining spaces. As many as wishes, in- cluding 0, can be gathered. After gather- ing the pieces are "sowed" in a straight line. A gathered group must be "sowed" as part of the move except that if the "touchstone" is part of the group the player may leave it "unsowed." In sowing the pcs. can land in the same space with pcs. already there, including enemy pcs. The maximum number of pcs. in a space is 4. If a player is sowing and a player reaches a space which already has 4 he leaves the remaining pcs. in end in the space before, providing it doesn't then have more than 4. If it would this move is illegal. The edge of the board is treated in the same way. In gathering, the group may be more than 4 but, of course, they must be "sowed." A space which is occuppied by both colors can be used as a gather- ing space and then "sowed" as if the enemy pc. (s) weren't there. (Arthur said that the pc. moving into the space effects a capture in precedence to the gathering, but this isn't consistent since more than 1 pc. can be moved in. If the player wants to make the capture he simply "sows" the single pc. in an adjacent space.) If a "sowing" is completed and the last pc. lands on a space with enemy pcs. (or piece) they are captured. When the "touchstone" is captured the game is over. (It is a fast moving and visually pleasing game.)
Claude, Arthur, another fellow and I played SO LONG SUCKER from the book GAME THEORY AND RELATED APPROACHES TO SOCIAL BEHAVIOR (It plays but we didn't have any of the strategy.)